use super::SpriteDefinition;
pub fn nums_ex_sprites() -> Vec<SpriteDefinition> {
vec![
SpriteDefinition {
name: "NO_MINUS_SIGN_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 90,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "MINUS_SIGN_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 99,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_0_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 0,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_1_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 9,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_2_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 18,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_3_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 27,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_4_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 36,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_5_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 45,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_6_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 54,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_7_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 63,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_8_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 72,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_9_EX".to_string(),
sprite_sheet: "NUMS_EX.BMP".to_string(),
x: 81,
y: 0,
width: 9,
height: 13,
},
]
}