use super::SpriteDefinition;
pub fn eq_ex_sprites() -> Vec<SpriteDefinition> {
vec![
SpriteDefinition {
name: "EQ_SHADE_BACKGROUND_SELECTED".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 0,
y: 0,
width: 275,
height: 14,
},
SpriteDefinition {
name: "EQ_SHADE_BACKGROUND".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 0,
y: 15,
width: 275,
height: 14,
},
SpriteDefinition {
name: "EQ_SHADE_VOLUME_SLIDER_LEFT".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 1,
y: 30,
width: 3,
height: 7,
},
SpriteDefinition {
name: "EQ_SHADE_VOLUME_SLIDER_CENTER".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 4,
y: 30,
width: 3,
height: 7,
},
SpriteDefinition {
name: "EQ_SHADE_VOLUME_SLIDER_RIGHT".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 7,
y: 30,
width: 3,
height: 7,
},
SpriteDefinition {
name: "EQ_SHADE_BALANCE_SLIDER_LEFT".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 11,
y: 30,
width: 3,
height: 7,
},
SpriteDefinition {
name: "EQ_SHADE_BALANCE_SLIDER_CENTER".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 14,
y: 30,
width: 3,
height: 7,
},
SpriteDefinition {
name: "EQ_SHADE_BALANCE_SLIDER_RIGHT".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 17,
y: 30,
width: 3,
height: 7,
},
SpriteDefinition {
name: "EQ_MAXIMIZE_BUTTON_ACTIVE".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 1,
y: 38,
width: 9,
height: 9,
},
SpriteDefinition {
name: "EQ_MINIMIZE_BUTTON_ACTIVE".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 1,
y: 47,
width: 9,
height: 9,
},
SpriteDefinition {
name: "EQ_SHADE_CLOSE_BUTTON".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 11,
y: 38,
width: 9,
height: 9,
},
SpriteDefinition {
name: "EQ_SHADE_CLOSE_BUTTON_ACTIVE".to_string(),
sprite_sheet: "EQ_EX.BMP".to_string(),
x: 11,
y: 47,
width: 9,
height: 9,
},
]
}