use super::SpriteDefinition;
pub fn numbers_sprites() -> Vec<SpriteDefinition> {
vec![
SpriteDefinition {
name: "NO_MINUS_SIGN".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 9,
y: 6,
width: 5,
height: 1,
},
SpriteDefinition {
name: "MINUS_SIGN".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 20,
y: 6,
width: 5,
height: 1,
},
SpriteDefinition {
name: "DIGIT_0".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 0,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_1".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 9,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_2".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 18,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_3".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 27,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_4".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 36,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_5".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 45,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_6".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 54,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_7".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 63,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_8".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 72,
y: 0,
width: 9,
height: 13,
},
SpriteDefinition {
name: "DIGIT_9".to_string(),
sprite_sheet: "NUMBERS.BMP".to_string(),
x: 81,
y: 0,
width: 9,
height: 13,
},
]
}