#[derive(Debug, PartialEq, Eq, Hash, Ord, PartialOrd, Copy, Clone, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(transparent))]
pub struct WeaponFlags {
inner: u8,
}
#[cfg(feature = "print-testcase")]
impl WeaponFlags {
#[allow(clippy::missing_const_for_fn)]
pub fn as_test_case_value(&self) -> String {
let mut s = String::new();
let mut first = true;
if self.is_empty() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "WEAPON_NOT_AFFECTED_BY_ANIMATION").unwrap();
first = false;
}
if self.is_sheathe_weapons_automatically() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "SHEATHE_WEAPONS_AUTOMATICALLY").unwrap();
first = false;
}
if self.is_sheathe_weapons_automatically_2() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "SHEATHE_WEAPONS_AUTOMATICALLY_2").unwrap();
first = false;
}
if self.is_unsheathe_weapons() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "UNSHEATHE_WEAPONS").unwrap();
first = false;
}
s
}
}
impl WeaponFlags {
pub const fn new(inner: u8) -> Self {
Self { inner }
}
pub const WEAPON_NOT_AFFECTED_BY_ANIMATION: u8 = 0x00;
pub const SHEATHE_WEAPONS_AUTOMATICALLY: u8 = 0x04;
pub const SHEATHE_WEAPONS_AUTOMATICALLY_2: u8 = 0x10;
pub const UNSHEATHE_WEAPONS: u8 = 0x20;
pub const fn empty() -> Self {
Self { inner: 0 }
}
pub const fn is_empty(&self) -> bool {
self.inner == 0
}
pub const fn all() -> Self {
Self {
inner: Self::WEAPON_NOT_AFFECTED_BY_ANIMATION
| Self::SHEATHE_WEAPONS_AUTOMATICALLY
| Self::SHEATHE_WEAPONS_AUTOMATICALLY_2
| Self::UNSHEATHE_WEAPONS
}
}
pub const fn is_sheathe_weapons_automatically(&self) -> bool {
(self.inner & Self::SHEATHE_WEAPONS_AUTOMATICALLY) != 0
}
pub const fn new_sheathe_weapons_automatically() -> Self {
Self { inner: Self::SHEATHE_WEAPONS_AUTOMATICALLY }
}
pub fn set_sheathe_weapons_automatically(&mut self) -> Self {
self.inner |= Self::SHEATHE_WEAPONS_AUTOMATICALLY;
*self
}
pub fn clear_sheathe_weapons_automatically(&mut self) -> Self {
self.inner &= Self::SHEATHE_WEAPONS_AUTOMATICALLY.reverse_bits();
*self
}
pub const fn is_sheathe_weapons_automatically_2(&self) -> bool {
(self.inner & Self::SHEATHE_WEAPONS_AUTOMATICALLY_2) != 0
}
pub const fn new_sheathe_weapons_automatically_2() -> Self {
Self { inner: Self::SHEATHE_WEAPONS_AUTOMATICALLY_2 }
}
pub fn set_sheathe_weapons_automatically_2(&mut self) -> Self {
self.inner |= Self::SHEATHE_WEAPONS_AUTOMATICALLY_2;
*self
}
pub fn clear_sheathe_weapons_automatically_2(&mut self) -> Self {
self.inner &= Self::SHEATHE_WEAPONS_AUTOMATICALLY_2.reverse_bits();
*self
}
pub const fn is_unsheathe_weapons(&self) -> bool {
(self.inner & Self::UNSHEATHE_WEAPONS) != 0
}
pub const fn new_unsheathe_weapons() -> Self {
Self { inner: Self::UNSHEATHE_WEAPONS }
}
pub fn set_unsheathe_weapons(&mut self) -> Self {
self.inner |= Self::UNSHEATHE_WEAPONS;
*self
}
pub fn clear_unsheathe_weapons(&mut self) -> Self {
self.inner &= Self::UNSHEATHE_WEAPONS.reverse_bits();
*self
}
pub const fn as_int(&self) -> u8 {
self.inner
}
}
impl std::fmt::UpperHex for WeaponFlags {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::UpperHex::fmt(&self.inner, f)
}
}
impl std::fmt::LowerHex for WeaponFlags {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::LowerHex::fmt(&self.inner, f)
}
}
impl std::fmt::Octal for WeaponFlags {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::Octal::fmt(&self.inner, f)
}
}
impl std::fmt::Binary for WeaponFlags {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::Binary::fmt(&self.inner, f)
}
}
impl std::ops::BitAnd for WeaponFlags {
type Output = Self;
fn bitand(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitand(rhs.inner), }
}
}
impl std::ops::BitAndAssign for WeaponFlags {
fn bitand_assign(&mut self, rhs: Self) {
self.inner.bitand_assign(rhs.inner)
}
}
impl std::ops::BitOr for WeaponFlags {
type Output = Self;
fn bitor(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitor(rhs.inner), }
}
}
impl std::ops::BitOrAssign for WeaponFlags {
fn bitor_assign(&mut self, rhs: Self) {
self.inner.bitor_assign(rhs.inner)
}
}
impl std::ops::BitXor for WeaponFlags {
type Output = Self;
fn bitxor(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitxor(rhs.inner), }
}
}
impl std::ops::BitXorAssign for WeaponFlags {
fn bitxor_assign(&mut self, rhs: Self) {
self.inner.bitxor_assign(rhs.inner)
}
}
impl From<u8> for WeaponFlags {
fn from(value: u8) -> Self {
Self::new(value)
}
}
impl TryFrom<u16> for WeaponFlags {
type Error = u16;
fn try_from(value: u16) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<u32> for WeaponFlags {
type Error = u32;
fn try_from(value: u32) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<u64> for WeaponFlags {
type Error = u64;
fn try_from(value: u64) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl From<i8> for WeaponFlags {
fn from(value: i8) -> Self {
Self::new(u8::from_le_bytes(value.to_le_bytes()))
}
}
impl TryFrom<i16> for WeaponFlags {
type Error = i16;
fn try_from(value: i16) -> Result<Self, Self::Error> {
let v = u16::from_le_bytes(value.to_le_bytes());
let a = TryInto::<u8>::try_into(v).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<i32> for WeaponFlags {
type Error = i32;
fn try_from(value: i32) -> Result<Self, Self::Error> {
let v = u32::from_le_bytes(value.to_le_bytes());
let a = TryInto::<u8>::try_into(v).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<i64> for WeaponFlags {
type Error = i64;
fn try_from(value: i64) -> Result<Self, Self::Error> {
let v = u64::from_le_bytes(value.to_le_bytes());
let a = TryInto::<u8>::try_into(v).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<usize> for WeaponFlags {
type Error = usize;
fn try_from(value: usize) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}