#[derive(Debug, PartialEq, Eq, Hash, Ord, PartialOrd, Copy, Clone, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(transparent))]
pub struct ItemFlag {
inner: u32,
}
#[cfg(feature = "print-testcase")]
impl ItemFlag {
#[allow(clippy::missing_const_for_fn)]
pub fn as_test_case_value(&self) -> String {
let mut s = String::new();
let mut first = true;
if self.is_empty() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "NONE").unwrap();
first = false;
}
if self.is_no_pickup() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "NO_PICKUP").unwrap();
first = false;
}
if self.is_conjured() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "CONJURED").unwrap();
first = false;
}
if self.is_lootable() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "LOOTABLE").unwrap();
first = false;
}
if self.is_deprecated() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "DEPRECATED").unwrap();
first = false;
}
if self.is_indestructible() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "INDESTRUCTIBLE").unwrap();
first = false;
}
if self.is_player_cast() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "PLAYER_CAST").unwrap();
first = false;
}
if self.is_no_equip_cooldown() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "NO_EQUIP_COOLDOWN").unwrap();
first = false;
}
if self.is_int_bonus_instead() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "INT_BONUS_INSTEAD").unwrap();
first = false;
}
if self.is_wrapper() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "WRAPPER").unwrap();
first = false;
}
if self.is_ignore_bag_space() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "IGNORE_BAG_SPACE").unwrap();
first = false;
}
if self.is_party_loot() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "PARTY_LOOT").unwrap();
first = false;
}
if self.is_charter() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "CHARTER").unwrap();
first = false;
}
if self.is_has_text() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "HAS_TEXT").unwrap();
first = false;
}
if self.is_no_disenchant() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "NO_DISENCHANT").unwrap();
first = false;
}
if self.is_real_duration() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "REAL_DURATION").unwrap();
first = false;
}
if self.is_no_creator() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "NO_CREATOR").unwrap();
first = false;
}
s
}
}
impl ItemFlag {
pub const fn new(inner: u32) -> Self {
Self { inner }
}
pub const NONE: u32 = 0x00;
pub const NO_PICKUP: u32 = 0x01;
pub const CONJURED: u32 = 0x02;
pub const LOOTABLE: u32 = 0x04;
pub const DEPRECATED: u32 = 0x10;
pub const INDESTRUCTIBLE: u32 = 0x20;
pub const PLAYER_CAST: u32 = 0x40;
pub const NO_EQUIP_COOLDOWN: u32 = 0x80;
pub const INT_BONUS_INSTEAD: u32 = 0x100;
pub const WRAPPER: u32 = 0x200;
pub const IGNORE_BAG_SPACE: u32 = 0x400;
pub const PARTY_LOOT: u32 = 0x800;
pub const CHARTER: u32 = 0x2000;
pub const HAS_TEXT: u32 = 0x4000;
pub const NO_DISENCHANT: u32 = 0x8000;
pub const REAL_DURATION: u32 = 0x10000;
pub const NO_CREATOR: u32 = 0x20000;
pub const fn empty() -> Self {
Self { inner: 0 }
}
pub const fn is_empty(&self) -> bool {
self.inner == 0
}
pub const fn all() -> Self {
Self {
inner: Self::NONE
| Self::NO_PICKUP
| Self::CONJURED
| Self::LOOTABLE
| Self::DEPRECATED
| Self::INDESTRUCTIBLE
| Self::PLAYER_CAST
| Self::NO_EQUIP_COOLDOWN
| Self::INT_BONUS_INSTEAD
| Self::WRAPPER
| Self::IGNORE_BAG_SPACE
| Self::PARTY_LOOT
| Self::CHARTER
| Self::HAS_TEXT
| Self::NO_DISENCHANT
| Self::REAL_DURATION
| Self::NO_CREATOR
}
}
pub const fn is_no_pickup(&self) -> bool {
(self.inner & Self::NO_PICKUP) != 0
}
pub const fn new_no_pickup() -> Self {
Self { inner: Self::NO_PICKUP }
}
pub fn set_no_pickup(&mut self) -> Self {
self.inner |= Self::NO_PICKUP;
*self
}
pub fn clear_no_pickup(&mut self) -> Self {
self.inner &= Self::NO_PICKUP.reverse_bits();
*self
}
pub const fn is_conjured(&self) -> bool {
(self.inner & Self::CONJURED) != 0
}
pub const fn new_conjured() -> Self {
Self { inner: Self::CONJURED }
}
pub fn set_conjured(&mut self) -> Self {
self.inner |= Self::CONJURED;
*self
}
pub fn clear_conjured(&mut self) -> Self {
self.inner &= Self::CONJURED.reverse_bits();
*self
}
pub const fn is_lootable(&self) -> bool {
(self.inner & Self::LOOTABLE) != 0
}
pub const fn new_lootable() -> Self {
Self { inner: Self::LOOTABLE }
}
pub fn set_lootable(&mut self) -> Self {
self.inner |= Self::LOOTABLE;
*self
}
pub fn clear_lootable(&mut self) -> Self {
self.inner &= Self::LOOTABLE.reverse_bits();
*self
}
pub const fn is_deprecated(&self) -> bool {
(self.inner & Self::DEPRECATED) != 0
}
pub const fn new_deprecated() -> Self {
Self { inner: Self::DEPRECATED }
}
pub fn set_deprecated(&mut self) -> Self {
self.inner |= Self::DEPRECATED;
*self
}
pub fn clear_deprecated(&mut self) -> Self {
self.inner &= Self::DEPRECATED.reverse_bits();
*self
}
pub const fn is_indestructible(&self) -> bool {
(self.inner & Self::INDESTRUCTIBLE) != 0
}
pub const fn new_indestructible() -> Self {
Self { inner: Self::INDESTRUCTIBLE }
}
pub fn set_indestructible(&mut self) -> Self {
self.inner |= Self::INDESTRUCTIBLE;
*self
}
pub fn clear_indestructible(&mut self) -> Self {
self.inner &= Self::INDESTRUCTIBLE.reverse_bits();
*self
}
pub const fn is_player_cast(&self) -> bool {
(self.inner & Self::PLAYER_CAST) != 0
}
pub const fn new_player_cast() -> Self {
Self { inner: Self::PLAYER_CAST }
}
pub fn set_player_cast(&mut self) -> Self {
self.inner |= Self::PLAYER_CAST;
*self
}
pub fn clear_player_cast(&mut self) -> Self {
self.inner &= Self::PLAYER_CAST.reverse_bits();
*self
}
pub const fn is_no_equip_cooldown(&self) -> bool {
(self.inner & Self::NO_EQUIP_COOLDOWN) != 0
}
pub const fn new_no_equip_cooldown() -> Self {
Self { inner: Self::NO_EQUIP_COOLDOWN }
}
pub fn set_no_equip_cooldown(&mut self) -> Self {
self.inner |= Self::NO_EQUIP_COOLDOWN;
*self
}
pub fn clear_no_equip_cooldown(&mut self) -> Self {
self.inner &= Self::NO_EQUIP_COOLDOWN.reverse_bits();
*self
}
pub const fn is_int_bonus_instead(&self) -> bool {
(self.inner & Self::INT_BONUS_INSTEAD) != 0
}
pub const fn new_int_bonus_instead() -> Self {
Self { inner: Self::INT_BONUS_INSTEAD }
}
pub fn set_int_bonus_instead(&mut self) -> Self {
self.inner |= Self::INT_BONUS_INSTEAD;
*self
}
pub fn clear_int_bonus_instead(&mut self) -> Self {
self.inner &= Self::INT_BONUS_INSTEAD.reverse_bits();
*self
}
pub const fn is_wrapper(&self) -> bool {
(self.inner & Self::WRAPPER) != 0
}
pub const fn new_wrapper() -> Self {
Self { inner: Self::WRAPPER }
}
pub fn set_wrapper(&mut self) -> Self {
self.inner |= Self::WRAPPER;
*self
}
pub fn clear_wrapper(&mut self) -> Self {
self.inner &= Self::WRAPPER.reverse_bits();
*self
}
pub const fn is_ignore_bag_space(&self) -> bool {
(self.inner & Self::IGNORE_BAG_SPACE) != 0
}
pub const fn new_ignore_bag_space() -> Self {
Self { inner: Self::IGNORE_BAG_SPACE }
}
pub fn set_ignore_bag_space(&mut self) -> Self {
self.inner |= Self::IGNORE_BAG_SPACE;
*self
}
pub fn clear_ignore_bag_space(&mut self) -> Self {
self.inner &= Self::IGNORE_BAG_SPACE.reverse_bits();
*self
}
pub const fn is_party_loot(&self) -> bool {
(self.inner & Self::PARTY_LOOT) != 0
}
pub const fn new_party_loot() -> Self {
Self { inner: Self::PARTY_LOOT }
}
pub fn set_party_loot(&mut self) -> Self {
self.inner |= Self::PARTY_LOOT;
*self
}
pub fn clear_party_loot(&mut self) -> Self {
self.inner &= Self::PARTY_LOOT.reverse_bits();
*self
}
pub const fn is_charter(&self) -> bool {
(self.inner & Self::CHARTER) != 0
}
pub const fn new_charter() -> Self {
Self { inner: Self::CHARTER }
}
pub fn set_charter(&mut self) -> Self {
self.inner |= Self::CHARTER;
*self
}
pub fn clear_charter(&mut self) -> Self {
self.inner &= Self::CHARTER.reverse_bits();
*self
}
pub const fn is_has_text(&self) -> bool {
(self.inner & Self::HAS_TEXT) != 0
}
pub const fn new_has_text() -> Self {
Self { inner: Self::HAS_TEXT }
}
pub fn set_has_text(&mut self) -> Self {
self.inner |= Self::HAS_TEXT;
*self
}
pub fn clear_has_text(&mut self) -> Self {
self.inner &= Self::HAS_TEXT.reverse_bits();
*self
}
pub const fn is_no_disenchant(&self) -> bool {
(self.inner & Self::NO_DISENCHANT) != 0
}
pub const fn new_no_disenchant() -> Self {
Self { inner: Self::NO_DISENCHANT }
}
pub fn set_no_disenchant(&mut self) -> Self {
self.inner |= Self::NO_DISENCHANT;
*self
}
pub fn clear_no_disenchant(&mut self) -> Self {
self.inner &= Self::NO_DISENCHANT.reverse_bits();
*self
}
pub const fn is_real_duration(&self) -> bool {
(self.inner & Self::REAL_DURATION) != 0
}
pub const fn new_real_duration() -> Self {
Self { inner: Self::REAL_DURATION }
}
pub fn set_real_duration(&mut self) -> Self {
self.inner |= Self::REAL_DURATION;
*self
}
pub fn clear_real_duration(&mut self) -> Self {
self.inner &= Self::REAL_DURATION.reverse_bits();
*self
}
pub const fn is_no_creator(&self) -> bool {
(self.inner & Self::NO_CREATOR) != 0
}
pub const fn new_no_creator() -> Self {
Self { inner: Self::NO_CREATOR }
}
pub fn set_no_creator(&mut self) -> Self {
self.inner |= Self::NO_CREATOR;
*self
}
pub fn clear_no_creator(&mut self) -> Self {
self.inner &= Self::NO_CREATOR.reverse_bits();
*self
}
pub const fn as_int(&self) -> u32 {
self.inner
}
}
impl std::fmt::UpperHex for ItemFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::UpperHex::fmt(&self.inner, f)
}
}
impl std::fmt::LowerHex for ItemFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::LowerHex::fmt(&self.inner, f)
}
}
impl std::fmt::Octal for ItemFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::Octal::fmt(&self.inner, f)
}
}
impl std::fmt::Binary for ItemFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::Binary::fmt(&self.inner, f)
}
}
impl std::ops::BitAnd for ItemFlag {
type Output = Self;
fn bitand(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitand(rhs.inner), }
}
}
impl std::ops::BitAndAssign for ItemFlag {
fn bitand_assign(&mut self, rhs: Self) {
self.inner.bitand_assign(rhs.inner)
}
}
impl std::ops::BitOr for ItemFlag {
type Output = Self;
fn bitor(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitor(rhs.inner), }
}
}
impl std::ops::BitOrAssign for ItemFlag {
fn bitor_assign(&mut self, rhs: Self) {
self.inner.bitor_assign(rhs.inner)
}
}
impl std::ops::BitXor for ItemFlag {
type Output = Self;
fn bitxor(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitxor(rhs.inner), }
}
}
impl std::ops::BitXorAssign for ItemFlag {
fn bitxor_assign(&mut self, rhs: Self) {
self.inner.bitxor_assign(rhs.inner)
}
}
impl From<u32> for ItemFlag {
fn from(value: u32) -> Self {
Self::new(value)
}
}
impl From<u8> for ItemFlag {
fn from(value: u8) -> Self {
Self::new(value.into())
}
}
impl From<u16> for ItemFlag {
fn from(value: u16) -> Self {
Self::new(value.into())
}
}
impl TryFrom<u64> for ItemFlag {
type Error = u64;
fn try_from(value: u64) -> Result<Self, Self::Error> {
let a = TryInto::<u32>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<i8> for ItemFlag {
type Error = i8;
fn try_from(value: i8) -> Result<Self, Self::Error> {
let v = u8::from_le_bytes(value.to_le_bytes());
Ok(Self::new(v.into()))
}
}
impl TryFrom<i16> for ItemFlag {
type Error = i16;
fn try_from(value: i16) -> Result<Self, Self::Error> {
let v = u16::from_le_bytes(value.to_le_bytes());
Ok(Self::new(v.into()))
}
}
impl From<i32> for ItemFlag {
fn from(value: i32) -> Self {
Self::new(u32::from_le_bytes(value.to_le_bytes()))
}
}
impl TryFrom<i64> for ItemFlag {
type Error = i64;
fn try_from(value: i64) -> Result<Self, Self::Error> {
let v = u64::from_le_bytes(value.to_le_bytes());
let a = TryInto::<u32>::try_into(v).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<usize> for ItemFlag {
type Error = usize;
fn try_from(value: usize) -> Result<Self, Self::Error> {
let a = TryInto::<u32>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}