use crate::{
DbcTable, Indexable,
};
use crate::header::{
DbcHeader, HEADER_SIZE, parse_header,
};
use std::io::Write;
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct SpellMissile {
pub rows: Vec<SpellMissileRow>,
}
impl DbcTable for SpellMissile {
type Row = SpellMissileRow;
const FILENAME: &'static str = "SpellMissile.dbc";
fn rows(&self) -> &[Self::Row] { &self.rows }
fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
let mut header = [0_u8; HEADER_SIZE];
b.read_exact(&mut header)?;
let header = parse_header(&header)?;
if header.record_size != 60 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::RecordSize {
expected: 60,
actual: header.record_size,
},
));
}
if header.field_count != 15 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::FieldCount {
expected: 15,
actual: header.field_count,
},
));
}
let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
b.read_exact(&mut r)?;
let mut rows = Vec::with_capacity(header.record_count as usize);
for mut chunk in r.chunks(header.record_size as usize) {
let chunk = &mut chunk;
let id = SpellMissileKey::new(crate::util::read_i32_le(chunk)?);
let flags = crate::util::read_i32_le(chunk)?;
let default_pitch_min = crate::util::read_f32_le(chunk)?;
let default_pitch_max = crate::util::read_f32_le(chunk)?;
let default_speed_min = crate::util::read_f32_le(chunk)?;
let default_speed_max = crate::util::read_f32_le(chunk)?;
let randomize_facing_min = crate::util::read_f32_le(chunk)?;
let randomize_facing_max = crate::util::read_f32_le(chunk)?;
let randomize_pitch_min = crate::util::read_f32_le(chunk)?;
let randomize_pitch_max = crate::util::read_f32_le(chunk)?;
let randomize_speed_min = crate::util::read_f32_le(chunk)?;
let randomize_speed_max = crate::util::read_f32_le(chunk)?;
let gravity = crate::util::read_f32_le(chunk)?;
let max_duration = crate::util::read_f32_le(chunk)?;
let collision_radius = crate::util::read_f32_le(chunk)?;
rows.push(SpellMissileRow {
id,
flags,
default_pitch_min,
default_pitch_max,
default_speed_min,
default_speed_max,
randomize_facing_min,
randomize_facing_max,
randomize_pitch_min,
randomize_pitch_max,
randomize_speed_min,
randomize_speed_max,
gravity,
max_duration,
collision_radius,
});
}
Ok(SpellMissile { rows, })
}
fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
let header = DbcHeader {
record_count: self.rows.len() as u32,
field_count: 15,
record_size: 60,
string_block_size: 1,
};
b.write_all(&header.write_header())?;
for row in &self.rows {
b.write_all(&row.id.id.to_le_bytes())?;
b.write_all(&row.flags.to_le_bytes())?;
b.write_all(&row.default_pitch_min.to_le_bytes())?;
b.write_all(&row.default_pitch_max.to_le_bytes())?;
b.write_all(&row.default_speed_min.to_le_bytes())?;
b.write_all(&row.default_speed_max.to_le_bytes())?;
b.write_all(&row.randomize_facing_min.to_le_bytes())?;
b.write_all(&row.randomize_facing_max.to_le_bytes())?;
b.write_all(&row.randomize_pitch_min.to_le_bytes())?;
b.write_all(&row.randomize_pitch_max.to_le_bytes())?;
b.write_all(&row.randomize_speed_min.to_le_bytes())?;
b.write_all(&row.randomize_speed_max.to_le_bytes())?;
b.write_all(&row.gravity.to_le_bytes())?;
b.write_all(&row.max_duration.to_le_bytes())?;
b.write_all(&row.collision_radius.to_le_bytes())?;
}
b.write_all(&[0_u8])?;
Ok(())
}
}
impl Indexable for SpellMissile {
type PrimaryKey = SpellMissileKey;
fn get(&self, key: impl TryInto<Self::PrimaryKey>) -> Option<&Self::Row> {
let key = key.try_into().ok()?;
self.rows.iter().find(|a| a.id.id == key.id)
}
fn get_mut(&mut self, key: impl TryInto<Self::PrimaryKey>) -> Option<&mut Self::Row> {
let key = key.try_into().ok()?;
self.rows.iter_mut().find(|a| a.id.id == key.id)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Hash, Default)]
pub struct SpellMissileKey {
pub id: i32
}
impl SpellMissileKey {
pub const fn new(id: i32) -> Self {
Self { id }
}
}
impl From<u8> for SpellMissileKey {
fn from(v: u8) -> Self {
Self::new(v.into())
}
}
impl From<u16> for SpellMissileKey {
fn from(v: u16) -> Self {
Self::new(v.into())
}
}
impl From<i8> for SpellMissileKey {
fn from(v: i8) -> Self {
Self::new(v.into())
}
}
impl From<i16> for SpellMissileKey {
fn from(v: i16) -> Self {
Self::new(v.into())
}
}
impl From<i32> for SpellMissileKey {
fn from(v: i32) -> Self {
Self::new(v)
}
}
impl TryFrom<u32> for SpellMissileKey {
type Error = u32;
fn try_from(v: u32) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<usize> for SpellMissileKey {
type Error = usize;
fn try_from(v: usize) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<u64> for SpellMissileKey {
type Error = u64;
fn try_from(v: u64) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<i64> for SpellMissileKey {
type Error = i64;
fn try_from(v: i64) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<isize> for SpellMissileKey {
type Error = isize;
fn try_from(v: isize) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
pub struct SpellMissileRow {
pub id: SpellMissileKey,
pub flags: i32,
pub default_pitch_min: f32,
pub default_pitch_max: f32,
pub default_speed_min: f32,
pub default_speed_max: f32,
pub randomize_facing_min: f32,
pub randomize_facing_max: f32,
pub randomize_pitch_min: f32,
pub randomize_pitch_max: f32,
pub randomize_speed_min: f32,
pub randomize_speed_max: f32,
pub gravity: f32,
pub max_duration: f32,
pub collision_radius: f32,
}