use crate::{
DbcTable, Indexable,
};
use crate::header::{
DbcHeader, HEADER_SIZE, parse_header,
};
use std::io::Write;
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct SpellChainEffects {
pub rows: Vec<SpellChainEffectsRow>,
}
impl DbcTable for SpellChainEffects {
type Row = SpellChainEffectsRow;
const FILENAME: &'static str = "SpellChainEffects.dbc";
fn rows(&self) -> &[Self::Row] { &self.rows }
fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
let mut header = [0_u8; HEADER_SIZE];
b.read_exact(&mut header)?;
let header = parse_header(&header)?;
if header.record_size != 173 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::RecordSize {
expected: 173,
actual: header.record_size,
},
));
}
if header.field_count != 47 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::FieldCount {
expected: 47,
actual: header.field_count,
},
));
}
let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
b.read_exact(&mut r)?;
let mut string_block = vec![0_u8; header.string_block_size as usize];
b.read_exact(&mut string_block)?;
let mut rows = Vec::with_capacity(header.record_count as usize);
for mut chunk in r.chunks(header.record_size as usize) {
let chunk = &mut chunk;
let id = SpellChainEffectsKey::new(crate::util::read_i32_le(chunk)?);
let avg_seg_len = crate::util::read_f32_le(chunk)?;
let width = crate::util::read_f32_le(chunk)?;
let noise_scale = crate::util::read_f32_le(chunk)?;
let tex_coord_scale = crate::util::read_f32_le(chunk)?;
let seg_duration = crate::util::read_i32_le(chunk)?;
let seg_delay = crate::util::read_i32_le(chunk)?;
let texture = {
let s = crate::util::get_string_as_vec(chunk, &string_block)?;
String::from_utf8(s)?
};
let flags = crate::util::read_i32_le(chunk)?;
let joint_count = crate::util::read_i32_le(chunk)?;
let joint_offset_radius = crate::util::read_f32_le(chunk)?;
let joints_per_minor_joint = crate::util::read_i32_le(chunk)?;
let minor_joints_per_major_joint = crate::util::read_i32_le(chunk)?;
let minor_joint_scale = crate::util::read_f32_le(chunk)?;
let major_joint_scale = crate::util::read_f32_le(chunk)?;
let joint_move_speed = crate::util::read_f32_le(chunk)?;
let joint_smoothness = crate::util::read_f32_le(chunk)?;
let min_duration_between_joint_jumps = crate::util::read_f32_le(chunk)?;
let max_duration_between_joint_jumps = crate::util::read_f32_le(chunk)?;
let wave_height = crate::util::read_f32_le(chunk)?;
let wave_freq = crate::util::read_f32_le(chunk)?;
let wave_speed = crate::util::read_f32_le(chunk)?;
let min_wave_angle = crate::util::read_f32_le(chunk)?;
let max_wave_angle = crate::util::read_f32_le(chunk)?;
let min_wave_spin = crate::util::read_f32_le(chunk)?;
let max_wave_spin = crate::util::read_f32_le(chunk)?;
let arc_height = crate::util::read_f32_le(chunk)?;
let min_arc_angle = crate::util::read_f32_le(chunk)?;
let max_arc_angle = crate::util::read_f32_le(chunk)?;
let min_arc_spin = crate::util::read_f32_le(chunk)?;
let max_arc_spin = crate::util::read_f32_le(chunk)?;
let delay_between_effects = crate::util::read_f32_le(chunk)?;
let min_flicker_on_duration = crate::util::read_f32_le(chunk)?;
let max_flicker_on_duration = crate::util::read_f32_le(chunk)?;
let min_flicker_off_duration = crate::util::read_f32_le(chunk)?;
let max_flicker_off_duration = crate::util::read_f32_le(chunk)?;
let pulse_speed = crate::util::read_f32_le(chunk)?;
let pulse_on_length = crate::util::read_f32_le(chunk)?;
let pulse_fade_length = crate::util::read_f32_le(chunk)?;
let alpha = crate::util::read_i8_le(chunk)?;
let red = crate::util::read_i8_le(chunk)?;
let green = crate::util::read_i8_le(chunk)?;
let blue = crate::util::read_i8_le(chunk)?;
let blend_mode = crate::util::read_i8_le(chunk)?;
let combo = {
let s = crate::util::get_string_as_vec(chunk, &string_block)?;
String::from_utf8(s)?
};
let render_layer = crate::util::read_i32_le(chunk)?;
let texture_length = crate::util::read_f32_le(chunk)?;
rows.push(SpellChainEffectsRow {
id,
avg_seg_len,
width,
noise_scale,
tex_coord_scale,
seg_duration,
seg_delay,
texture,
flags,
joint_count,
joint_offset_radius,
joints_per_minor_joint,
minor_joints_per_major_joint,
minor_joint_scale,
major_joint_scale,
joint_move_speed,
joint_smoothness,
min_duration_between_joint_jumps,
max_duration_between_joint_jumps,
wave_height,
wave_freq,
wave_speed,
min_wave_angle,
max_wave_angle,
min_wave_spin,
max_wave_spin,
arc_height,
min_arc_angle,
max_arc_angle,
min_arc_spin,
max_arc_spin,
delay_between_effects,
min_flicker_on_duration,
max_flicker_on_duration,
min_flicker_off_duration,
max_flicker_off_duration,
pulse_speed,
pulse_on_length,
pulse_fade_length,
alpha,
red,
green,
blue,
blend_mode,
combo,
render_layer,
texture_length,
});
}
Ok(SpellChainEffects { rows, })
}
fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
let header = DbcHeader {
record_count: self.rows.len() as u32,
field_count: 47,
record_size: 173,
string_block_size: self.string_block_size(),
};
b.write_all(&header.write_header())?;
let mut string_index = 1;
for row in &self.rows {
b.write_all(&row.id.id.to_le_bytes())?;
b.write_all(&row.avg_seg_len.to_le_bytes())?;
b.write_all(&row.width.to_le_bytes())?;
b.write_all(&row.noise_scale.to_le_bytes())?;
b.write_all(&row.tex_coord_scale.to_le_bytes())?;
b.write_all(&row.seg_duration.to_le_bytes())?;
b.write_all(&row.seg_delay.to_le_bytes())?;
if !row.texture.is_empty() {
b.write_all(&(string_index as u32).to_le_bytes())?;
string_index += row.texture.len() + 1;
}
else {
b.write_all(&(0_u32).to_le_bytes())?;
}
b.write_all(&row.flags.to_le_bytes())?;
b.write_all(&row.joint_count.to_le_bytes())?;
b.write_all(&row.joint_offset_radius.to_le_bytes())?;
b.write_all(&row.joints_per_minor_joint.to_le_bytes())?;
b.write_all(&row.minor_joints_per_major_joint.to_le_bytes())?;
b.write_all(&row.minor_joint_scale.to_le_bytes())?;
b.write_all(&row.major_joint_scale.to_le_bytes())?;
b.write_all(&row.joint_move_speed.to_le_bytes())?;
b.write_all(&row.joint_smoothness.to_le_bytes())?;
b.write_all(&row.min_duration_between_joint_jumps.to_le_bytes())?;
b.write_all(&row.max_duration_between_joint_jumps.to_le_bytes())?;
b.write_all(&row.wave_height.to_le_bytes())?;
b.write_all(&row.wave_freq.to_le_bytes())?;
b.write_all(&row.wave_speed.to_le_bytes())?;
b.write_all(&row.min_wave_angle.to_le_bytes())?;
b.write_all(&row.max_wave_angle.to_le_bytes())?;
b.write_all(&row.min_wave_spin.to_le_bytes())?;
b.write_all(&row.max_wave_spin.to_le_bytes())?;
b.write_all(&row.arc_height.to_le_bytes())?;
b.write_all(&row.min_arc_angle.to_le_bytes())?;
b.write_all(&row.max_arc_angle.to_le_bytes())?;
b.write_all(&row.min_arc_spin.to_le_bytes())?;
b.write_all(&row.max_arc_spin.to_le_bytes())?;
b.write_all(&row.delay_between_effects.to_le_bytes())?;
b.write_all(&row.min_flicker_on_duration.to_le_bytes())?;
b.write_all(&row.max_flicker_on_duration.to_le_bytes())?;
b.write_all(&row.min_flicker_off_duration.to_le_bytes())?;
b.write_all(&row.max_flicker_off_duration.to_le_bytes())?;
b.write_all(&row.pulse_speed.to_le_bytes())?;
b.write_all(&row.pulse_on_length.to_le_bytes())?;
b.write_all(&row.pulse_fade_length.to_le_bytes())?;
b.write_all(&row.alpha.to_le_bytes())?;
b.write_all(&row.red.to_le_bytes())?;
b.write_all(&row.green.to_le_bytes())?;
b.write_all(&row.blue.to_le_bytes())?;
b.write_all(&row.blend_mode.to_le_bytes())?;
if !row.combo.is_empty() {
b.write_all(&(string_index as u32).to_le_bytes())?;
string_index += row.combo.len() + 1;
}
else {
b.write_all(&(0_u32).to_le_bytes())?;
}
b.write_all(&row.render_layer.to_le_bytes())?;
b.write_all(&row.texture_length.to_le_bytes())?;
}
self.write_string_block(b)?;
Ok(())
}
}
impl Indexable for SpellChainEffects {
type PrimaryKey = SpellChainEffectsKey;
fn get(&self, key: impl TryInto<Self::PrimaryKey>) -> Option<&Self::Row> {
let key = key.try_into().ok()?;
self.rows.iter().find(|a| a.id.id == key.id)
}
fn get_mut(&mut self, key: impl TryInto<Self::PrimaryKey>) -> Option<&mut Self::Row> {
let key = key.try_into().ok()?;
self.rows.iter_mut().find(|a| a.id.id == key.id)
}
}
impl SpellChainEffects {
fn write_string_block(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
b.write_all(&[0])?;
for row in &self.rows {
if !row.texture.is_empty() { b.write_all(row.texture.as_bytes())?; b.write_all(&[0])?; };
if !row.combo.is_empty() { b.write_all(row.combo.as_bytes())?; b.write_all(&[0])?; };
}
Ok(())
}
fn string_block_size(&self) -> u32 {
let mut sum = 1;
for row in &self.rows {
if !row.texture.is_empty() { sum += row.texture.len() + 1; };
if !row.combo.is_empty() { sum += row.combo.len() + 1; };
}
sum as u32
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Hash, Default)]
pub struct SpellChainEffectsKey {
pub id: i32
}
impl SpellChainEffectsKey {
pub const fn new(id: i32) -> Self {
Self { id }
}
}
impl From<u8> for SpellChainEffectsKey {
fn from(v: u8) -> Self {
Self::new(v.into())
}
}
impl From<u16> for SpellChainEffectsKey {
fn from(v: u16) -> Self {
Self::new(v.into())
}
}
impl From<i8> for SpellChainEffectsKey {
fn from(v: i8) -> Self {
Self::new(v.into())
}
}
impl From<i16> for SpellChainEffectsKey {
fn from(v: i16) -> Self {
Self::new(v.into())
}
}
impl From<i32> for SpellChainEffectsKey {
fn from(v: i32) -> Self {
Self::new(v)
}
}
impl TryFrom<u32> for SpellChainEffectsKey {
type Error = u32;
fn try_from(v: u32) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<usize> for SpellChainEffectsKey {
type Error = usize;
fn try_from(v: usize) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<u64> for SpellChainEffectsKey {
type Error = u64;
fn try_from(v: u64) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<i64> for SpellChainEffectsKey {
type Error = i64;
fn try_from(v: i64) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<isize> for SpellChainEffectsKey {
type Error = isize;
fn try_from(v: isize) -> Result<Self, Self::Error> {
Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
}
}
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct SpellChainEffectsRow {
pub id: SpellChainEffectsKey,
pub avg_seg_len: f32,
pub width: f32,
pub noise_scale: f32,
pub tex_coord_scale: f32,
pub seg_duration: i32,
pub seg_delay: i32,
pub texture: String,
pub flags: i32,
pub joint_count: i32,
pub joint_offset_radius: f32,
pub joints_per_minor_joint: i32,
pub minor_joints_per_major_joint: i32,
pub minor_joint_scale: f32,
pub major_joint_scale: f32,
pub joint_move_speed: f32,
pub joint_smoothness: f32,
pub min_duration_between_joint_jumps: f32,
pub max_duration_between_joint_jumps: f32,
pub wave_height: f32,
pub wave_freq: f32,
pub wave_speed: f32,
pub min_wave_angle: f32,
pub max_wave_angle: f32,
pub min_wave_spin: f32,
pub max_wave_spin: f32,
pub arc_height: f32,
pub min_arc_angle: f32,
pub max_arc_angle: f32,
pub min_arc_spin: f32,
pub max_arc_spin: f32,
pub delay_between_effects: f32,
pub min_flicker_on_duration: f32,
pub max_flicker_on_duration: f32,
pub min_flicker_off_duration: f32,
pub max_flicker_off_duration: f32,
pub pulse_speed: f32,
pub pulse_on_length: f32,
pub pulse_fade_length: f32,
pub alpha: i8,
pub red: i8,
pub green: i8,
pub blue: i8,
pub blend_mode: i8,
pub combo: String,
pub render_layer: i32,
pub texture_length: f32,
}