winit 0.29.15

Cross-platform window creation library.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
use std::{
    any::Any,
    cell::{Cell, RefCell},
    collections::VecDeque,
    marker::PhantomData,
    mem,
    os::raw::c_void,
    panic::{catch_unwind, resume_unwind, AssertUnwindSafe, RefUnwindSafe, UnwindSafe},
    ptr,
    rc::{Rc, Weak},
    sync::mpsc,
    time::{Duration, Instant},
};

use core_foundation::base::{CFIndex, CFRelease};
use core_foundation::runloop::{
    kCFRunLoopCommonModes, CFRunLoopAddSource, CFRunLoopGetMain, CFRunLoopSourceContext,
    CFRunLoopSourceCreate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
};
use icrate::Foundation::MainThreadMarker;
use objc2::rc::{autoreleasepool, Id};
use objc2::runtime::NSObjectProtocol;
use objc2::{msg_send_id, ClassType};

use super::appkit::{NSApp, NSApplication, NSApplicationActivationPolicy, NSEvent, NSWindow};
use crate::{
    error::EventLoopError,
    event::Event,
    event_loop::{
        ControlFlow, DeviceEvents, EventLoopClosed, EventLoopWindowTarget as RootWindowTarget,
    },
    platform::{macos::ActivationPolicy, pump_events::PumpStatus},
    platform_impl::platform::{
        app::WinitApplication,
        app_delegate::ApplicationDelegate,
        app_state::{AppState, Callback},
        monitor::{self, MonitorHandle},
        observer::setup_control_flow_observers,
    },
};

#[derive(Default)]
pub struct PanicInfo {
    inner: Cell<Option<Box<dyn Any + Send + 'static>>>,
}

// WARNING:
// As long as this struct is used through its `impl`, it is UnwindSafe.
// (If `get_mut` is called on `inner`, unwind safety may get broken.)
impl UnwindSafe for PanicInfo {}
impl RefUnwindSafe for PanicInfo {}
impl PanicInfo {
    pub fn is_panicking(&self) -> bool {
        let inner = self.inner.take();
        let result = inner.is_some();
        self.inner.set(inner);
        result
    }
    /// Overwrites the curret state if the current state is not panicking
    pub fn set_panic(&self, p: Box<dyn Any + Send + 'static>) {
        if !self.is_panicking() {
            self.inner.set(Some(p));
        }
    }
    pub fn take(&self) -> Option<Box<dyn Any + Send + 'static>> {
        self.inner.take()
    }
}

#[derive(Debug)]
pub struct EventLoopWindowTarget<T: 'static> {
    mtm: MainThreadMarker,
    p: PhantomData<T>,
}

impl<T: 'static> EventLoopWindowTarget<T> {
    #[inline]
    pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
        monitor::available_monitors()
    }

    #[inline]
    pub fn primary_monitor(&self) -> Option<MonitorHandle> {
        let monitor = monitor::primary_monitor();
        Some(monitor)
    }

    #[inline]
    pub fn listen_device_events(&self, _allowed: DeviceEvents) {}

    #[cfg(feature = "rwh_05")]
    #[inline]
    pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
        rwh_05::RawDisplayHandle::AppKit(rwh_05::AppKitDisplayHandle::empty())
    }

    #[cfg(feature = "rwh_06")]
    #[inline]
    pub fn raw_display_handle_rwh_06(
        &self,
    ) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
        Ok(rwh_06::RawDisplayHandle::AppKit(
            rwh_06::AppKitDisplayHandle::new(),
        ))
    }

    pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
        AppState::set_control_flow(control_flow)
    }

    pub(crate) fn control_flow(&self) -> ControlFlow {
        AppState::control_flow()
    }

    pub(crate) fn exit(&self) {
        AppState::exit()
    }

    pub(crate) fn clear_exit(&self) {
        AppState::clear_exit()
    }

    pub(crate) fn exiting(&self) -> bool {
        AppState::exiting()
    }
}

impl<T> EventLoopWindowTarget<T> {
    pub(crate) fn hide_application(&self) {
        NSApplication::shared(self.mtm).hide(None)
    }

    pub(crate) fn hide_other_applications(&self) {
        NSApplication::shared(self.mtm).hideOtherApplications(None)
    }

    pub(crate) fn set_allows_automatic_window_tabbing(&self, enabled: bool) {
        NSWindow::setAllowsAutomaticWindowTabbing(enabled)
    }

    pub(crate) fn allows_automatic_window_tabbing(&self) -> bool {
        NSWindow::allowsAutomaticWindowTabbing()
    }
}

pub struct EventLoop<T: 'static> {
    /// Store a reference to the application for convenience.
    ///
    /// We intentially don't store `WinitApplication` since we want to have
    /// the possiblity of swapping that out at some point.
    app: Id<NSApplication>,
    /// The delegate is only weakly referenced by NSApplication, so we keep
    /// it around here as well.
    _delegate: Id<ApplicationDelegate>,

    // Event sender and receiver, used for EventLoopProxy.
    sender: mpsc::Sender<T>,
    receiver: Rc<mpsc::Receiver<T>>,

    window_target: Rc<RootWindowTarget<T>>,
    panic_info: Rc<PanicInfo>,

    /// We make sure that the callback closure is dropped during a panic
    /// by making the event loop own it.
    ///
    /// Every other reference should be a Weak reference which is only upgraded
    /// into a strong reference in order to call the callback but then the
    /// strong reference should be dropped as soon as possible.
    _callback: Option<Rc<Callback<T>>>,
}

#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub(crate) struct PlatformSpecificEventLoopAttributes {
    pub(crate) activation_policy: ActivationPolicy,
    pub(crate) default_menu: bool,
    pub(crate) activate_ignoring_other_apps: bool,
}

impl Default for PlatformSpecificEventLoopAttributes {
    fn default() -> Self {
        Self {
            activation_policy: Default::default(), // Regular
            default_menu: true,
            activate_ignoring_other_apps: true,
        }
    }
}

impl<T> EventLoop<T> {
    pub(crate) fn new(
        attributes: &PlatformSpecificEventLoopAttributes,
    ) -> Result<Self, EventLoopError> {
        let mtm = MainThreadMarker::new()
            .expect("on macOS, `EventLoop` must be created on the main thread!");

        let app: Id<NSApplication> =
            unsafe { msg_send_id![WinitApplication::class(), sharedApplication] };

        if !app.is_kind_of::<WinitApplication>() {
            panic!("`winit` requires control over the principal class. You must create the event loop before other parts of your application initialize NSApplication");
        }

        use NSApplicationActivationPolicy::*;
        let activation_policy = match attributes.activation_policy {
            ActivationPolicy::Regular => NSApplicationActivationPolicyRegular,
            ActivationPolicy::Accessory => NSApplicationActivationPolicyAccessory,
            ActivationPolicy::Prohibited => NSApplicationActivationPolicyProhibited,
        };
        let delegate = ApplicationDelegate::new(
            activation_policy,
            attributes.default_menu,
            attributes.activate_ignoring_other_apps,
        );

        autoreleasepool(|_| {
            app.setDelegate(&delegate);
        });

        let panic_info: Rc<PanicInfo> = Default::default();
        setup_control_flow_observers(Rc::downgrade(&panic_info));

        let (sender, receiver) = mpsc::channel();
        Ok(EventLoop {
            app,
            _delegate: delegate,
            sender,
            receiver: Rc::new(receiver),
            window_target: Rc::new(RootWindowTarget {
                p: EventLoopWindowTarget {
                    mtm,
                    p: PhantomData,
                },
                _marker: PhantomData,
            }),
            panic_info,
            _callback: None,
        })
    }

    pub fn window_target(&self) -> &RootWindowTarget<T> {
        &self.window_target
    }

    pub fn run<F>(mut self, callback: F) -> Result<(), EventLoopError>
    where
        F: FnMut(Event<T>, &RootWindowTarget<T>),
    {
        self.run_on_demand(callback)
    }

    // NB: we don't base this on `pump_events` because for `MacOs` we can't support
    // `pump_events` elegantly (we just ask to run the loop for a "short" amount of
    // time and so a layered implementation would end up using a lot of CPU due to
    // redundant wake ups.
    pub fn run_on_demand<F>(&mut self, callback: F) -> Result<(), EventLoopError>
    where
        F: FnMut(Event<T>, &RootWindowTarget<T>),
    {
        if AppState::is_running() {
            return Err(EventLoopError::AlreadyRunning);
        }

        // # Safety
        // We are erasing the lifetime of the application callback here so that we
        // can (temporarily) store it within 'static global `AppState` that's
        // accessible to objc delegate callbacks.
        //
        // The safety of this depends on on making sure to also clear the callback
        // from the global `AppState` before we return from here, ensuring that
        // we don't retain a reference beyond the real lifetime of the callback.

        let callback = unsafe {
            mem::transmute::<
                Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
                Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
            >(Rc::new(RefCell::new(callback)))
        };

        self._callback = Some(Rc::clone(&callback));

        autoreleasepool(|_| {
            // A bit of juggling with the callback references to make sure
            // that `self.callback` is the only owner of the callback.
            let weak_cb: Weak<_> = Rc::downgrade(&callback);
            drop(callback);

            // # Safety
            // We make sure to call `AppState::clear_callback` before returning
            unsafe {
                AppState::set_callback(
                    weak_cb,
                    Rc::clone(&self.window_target),
                    Rc::clone(&self.receiver),
                );
            }

            // catch panics to make sure we can't unwind without clearing the set callback
            // (which would leave the global `AppState` in an undefined, unsafe state)
            let catch_result = catch_unwind(AssertUnwindSafe(|| {
                // clear / normalize pump_events state
                AppState::set_wait_timeout(None);
                AppState::set_stop_app_before_wait(false);
                AppState::set_stop_app_after_wait(false);
                AppState::set_stop_app_on_redraw_requested(false);

                if AppState::is_launched() {
                    debug_assert!(!AppState::is_running());
                    AppState::start_running(); // Set is_running = true + dispatch `NewEvents(Init)` + `Resumed`
                }
                unsafe { self.app.run() };

                // While the app is running it's possible that we catch a panic
                // to avoid unwinding across an objective-c ffi boundary, which
                // will lead to us stopping the `NSApp` and saving the
                // `PanicInfo` so that we can resume the unwind at a controlled,
                // safe point in time.
                if let Some(panic) = self.panic_info.take() {
                    resume_unwind(panic);
                }

                AppState::internal_exit()
            }));

            // # Safety
            // This pairs up with the `unsafe` call to `set_callback` above and ensures that
            // we always clear the application callback from the global `AppState` before
            // returning
            drop(self._callback.take());
            AppState::clear_callback();

            if let Err(payload) = catch_result {
                resume_unwind(payload)
            }
        });

        Ok(())
    }

    pub fn pump_events<F>(&mut self, timeout: Option<Duration>, callback: F) -> PumpStatus
    where
        F: FnMut(Event<T>, &RootWindowTarget<T>),
    {
        // # Safety
        // We are erasing the lifetime of the application callback here so that we
        // can (temporarily) store it within 'static global `AppState` that's
        // accessible to objc delegate callbacks.
        //
        // The safety of this depends on on making sure to also clear the callback
        // from the global `AppState` before we return from here, ensuring that
        // we don't retain a reference beyond the real lifetime of the callback.

        let callback = unsafe {
            mem::transmute::<
                Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
                Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
            >(Rc::new(RefCell::new(callback)))
        };

        self._callback = Some(Rc::clone(&callback));

        autoreleasepool(|_| {
            let app = NSApp();

            // A bit of juggling with the callback references to make sure
            // that `self.callback` is the only owner of the callback.
            let weak_cb: Weak<_> = Rc::downgrade(&callback);
            drop(callback);

            // # Safety
            // We will make sure to call `AppState::clear_callback` before returning
            // to ensure that we don't hold on to the callback beyond its (erased)
            // lifetime
            unsafe {
                AppState::set_callback(
                    weak_cb,
                    Rc::clone(&self.window_target),
                    Rc::clone(&self.receiver),
                );
            }

            // catch panics to make sure we can't unwind without clearing the set callback
            // (which would leave the global `AppState` in an undefined, unsafe state)
            let catch_result = catch_unwind(AssertUnwindSafe(|| {
                // As a special case, if the `NSApp` hasn't been launched yet then we at least run
                // the loop until it has fully launched.
                if !AppState::is_launched() {
                    debug_assert!(!AppState::is_running());

                    AppState::request_stop_on_launch();
                    unsafe {
                        app.run();
                    }

                    // Note: we dispatch `NewEvents(Init)` + `Resumed` events after the `NSApp` has launched
                } else if !AppState::is_running() {
                    // Even though the NSApp may have been launched, it's possible we aren't running
                    // if the `EventLoop` was run before and has since exited. This indicates that
                    // we just starting to re-run the same `EventLoop` again.
                    AppState::start_running(); // Set is_running = true + dispatch `NewEvents(Init)` + `Resumed`
                } else {
                    // Only run the NSApp for as long as the given `Duration` allows so we
                    // don't block the external loop.
                    match timeout {
                        Some(Duration::ZERO) => {
                            AppState::set_wait_timeout(None);
                            AppState::set_stop_app_before_wait(true);
                        }
                        Some(duration) => {
                            AppState::set_stop_app_before_wait(false);
                            let timeout = Instant::now() + duration;
                            AppState::set_wait_timeout(Some(timeout));
                            AppState::set_stop_app_after_wait(true);
                        }
                        None => {
                            AppState::set_wait_timeout(None);
                            AppState::set_stop_app_before_wait(false);
                            AppState::set_stop_app_after_wait(true);
                        }
                    }
                    AppState::set_stop_app_on_redraw_requested(true);
                    unsafe {
                        app.run();
                    }
                }

                // While the app is running it's possible that we catch a panic
                // to avoid unwinding across an objective-c ffi boundary, which
                // will lead to us stopping the `NSApp` and saving the
                // `PanicInfo` so that we can resume the unwind at a controlled,
                // safe point in time.
                if let Some(panic) = self.panic_info.take() {
                    resume_unwind(panic);
                }

                if AppState::exiting() {
                    AppState::internal_exit();
                    PumpStatus::Exit(0)
                } else {
                    PumpStatus::Continue
                }
            }));

            // # Safety
            // This pairs up with the `unsafe` call to `set_callback` above and ensures that
            // we always clear the application callback from the global `AppState` before
            // returning
            AppState::clear_callback();
            drop(self._callback.take());

            match catch_result {
                Ok(pump_status) => pump_status,
                Err(payload) => resume_unwind(payload),
            }
        })
    }

    pub fn create_proxy(&self) -> EventLoopProxy<T> {
        EventLoopProxy::new(self.sender.clone())
    }
}

/// Catches panics that happen inside `f` and when a panic
/// happens, stops the `sharedApplication`
#[inline]
pub fn stop_app_on_panic<F: FnOnce() -> R + UnwindSafe, R>(
    panic_info: Weak<PanicInfo>,
    f: F,
) -> Option<R> {
    match catch_unwind(f) {
        Ok(r) => Some(r),
        Err(e) => {
            // It's important that we set the panic before requesting a `stop`
            // because some callback are still called during the `stop` message
            // and we need to know in those callbacks if the application is currently
            // panicking
            {
                let panic_info = panic_info.upgrade().unwrap();
                panic_info.set_panic(e);
            }
            let app = NSApp();
            app.stop(None);
            // Posting a dummy event to get `stop` to take effect immediately.
            // See: https://stackoverflow.com/questions/48041279/stopping-the-nsapplication-main-event-loop/48064752#48064752
            app.postEvent_atStart(&NSEvent::dummy(), true);
            None
        }
    }
}

pub struct EventLoopProxy<T> {
    sender: mpsc::Sender<T>,
    source: CFRunLoopSourceRef,
}

unsafe impl<T: Send> Send for EventLoopProxy<T> {}

impl<T> Drop for EventLoopProxy<T> {
    fn drop(&mut self) {
        unsafe {
            CFRelease(self.source as _);
        }
    }
}

impl<T> Clone for EventLoopProxy<T> {
    fn clone(&self) -> Self {
        EventLoopProxy::new(self.sender.clone())
    }
}

impl<T> EventLoopProxy<T> {
    fn new(sender: mpsc::Sender<T>) -> Self {
        unsafe {
            // just wake up the eventloop
            extern "C" fn event_loop_proxy_handler(_: *const c_void) {}

            // adding a Source to the main CFRunLoop lets us wake it up and
            // process user events through the normal OS EventLoop mechanisms.
            let rl = CFRunLoopGetMain();
            let mut context = CFRunLoopSourceContext {
                version: 0,
                info: ptr::null_mut(),
                retain: None,
                release: None,
                copyDescription: None,
                equal: None,
                hash: None,
                schedule: None,
                cancel: None,
                perform: event_loop_proxy_handler,
            };
            let source =
                CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
            CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
            CFRunLoopWakeUp(rl);

            EventLoopProxy { sender, source }
        }
    }

    pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
        self.sender
            .send(event)
            .map_err(|mpsc::SendError(x)| EventLoopClosed(x))?;
        unsafe {
            // let the main thread know there's a new event
            CFRunLoopSourceSignal(self.source);
            let rl = CFRunLoopGetMain();
            CFRunLoopWakeUp(rl);
        }
        Ok(())
    }
}