#![allow(clippy::unnecessary_cast)]
use icrate::Foundation::NSObject;
use objc2::{declare_class, msg_send, mutability, ClassType};
use super::appkit::{NSApplication, NSEvent, NSEventModifierFlags, NSEventType, NSResponder};
use super::{app_state::AppState, DEVICE_ID};
use crate::event::{DeviceEvent, ElementState, Event};
declare_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub(super) struct WinitApplication;
unsafe impl ClassType for WinitApplication {
#[inherits(NSResponder, NSObject)]
type Super = NSApplication;
type Mutability = mutability::InteriorMutable;
const NAME: &'static str = "WinitApplication";
}
unsafe impl WinitApplication {
#[method(sendEvent:)]
fn send_event(&self, event: &NSEvent) {
let event_type = event.type_();
let modifier_flags = event.modifierFlags();
if event_type == NSEventType::NSKeyUp
&& modifier_flags.contains(NSEventModifierFlags::NSCommandKeyMask)
{
if let Some(key_window) = self.keyWindow() {
unsafe { key_window.sendEvent(event) };
}
} else {
maybe_dispatch_device_event(event);
unsafe { msg_send![super(self), sendEvent: event] }
}
}
}
);
fn maybe_dispatch_device_event(event: &NSEvent) {
let event_type = event.type_();
match event_type {
NSEventType::NSMouseMoved
| NSEventType::NSLeftMouseDragged
| NSEventType::NSOtherMouseDragged
| NSEventType::NSRightMouseDragged => {
let delta_x = event.deltaX() as f64;
let delta_y = event.deltaY() as f64;
if delta_x != 0.0 {
queue_device_event(DeviceEvent::Motion {
axis: 0,
value: delta_x,
});
}
if delta_y != 0.0 {
queue_device_event(DeviceEvent::Motion {
axis: 1,
value: delta_y,
})
}
if delta_x != 0.0 || delta_y != 0.0 {
queue_device_event(DeviceEvent::MouseMotion {
delta: (delta_x, delta_y),
});
}
}
NSEventType::NSLeftMouseDown
| NSEventType::NSRightMouseDown
| NSEventType::NSOtherMouseDown => {
queue_device_event(DeviceEvent::Button {
button: event.buttonNumber() as u32,
state: ElementState::Pressed,
});
}
NSEventType::NSLeftMouseUp | NSEventType::NSRightMouseUp | NSEventType::NSOtherMouseUp => {
queue_device_event(DeviceEvent::Button {
button: event.buttonNumber() as u32,
state: ElementState::Released,
});
}
_ => (),
}
}
fn queue_device_event(event: DeviceEvent) {
let event = Event::DeviceEvent {
device_id: DEVICE_ID,
event,
};
AppState::queue_event(event);
}