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use winapi::um::wincon::COORD;
use std::fmt::Display;
use winapi::_core::fmt::{Formatter, Error};
/// Represents a `COORD` which is the position of the characters cell in the console screen buffer,
/// which origin is (0,0).
///
/// link: `https://docs.microsoft.com/en-us/windows/console/coord-str`
#[derive(Copy, Clone, Debug, Default, Eq, PartialEq, PartialOrd, Hash)]
pub struct Coord {
/// x axis position
pub x: i16,
/// y axis position
pub y: i16,
}
impl Coord {
/// A default value coord, where x and y are zero.
pub const ZERO: Coord = Coord { x: 0, y: 0 };
/// Create a new size instance with the given x and y.
#[inline]
pub fn new(x: i16, y: i16) -> Coord {
Coord { x, y }
}
/// Gets this `Coord` with a new `x` value.
#[inline]
pub fn with_x(&self, x: i16) -> Coord{
Coord{
x,
y: self.y
}
}
/// Gets this `Coord` with a new `y` value.
#[inline]
pub fn with_y(&self, y: i16) -> Coord{
Coord{
x: self.x,
y
}
}
}
impl Display for Coord{
#[inline]
fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error> {
f.write_fmt(format_args!("({}, {})", self.x, self.y))
}
}
impl From<COORD> for Coord {
#[inline]
fn from(coord: COORD) -> Self {
Coord::new(coord.X, coord.Y)
}
}
impl Into<COORD> for Coord {
#[inline]
fn into(self) -> COORD {
COORD {
X: self.x,
Y: self.y,
}
}
}