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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
/// @file bc5.h
/// @brief BC5 encode and decode.
///
/// BC5 (DXGI_FORMAT_BC5_UNORM) is two independent BC4 blocks packed
/// together -- one per channel -- giving 16 bytes per 4x4 block.
/// Commonly used for tangent-space normal maps (RG).
///
/// No external dependencies -- pure C++20.
namespace whiteout::textures // namespace whiteout::textures