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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
/// @file bc1.h
/// @brief BC1 (DXT1) encode and decode.
///
/// Compresses RGBA8 source data into BC1 (DXT1 / DXGI_FORMAT_BC1_UNORM)
/// blocks and decompresses BC1 blocks back into RGBA8 pixels.
///
/// BC1 stores colour as two RGB565 endpoints and 16 x 2-bit indices
/// (8 bytes per 4x4 block). An optional 1-bit punch-through alpha mode
/// is available when `alpha` is true.
///
/// No external dependencies -- pure C++20.
namespace whiteout::textures // namespace whiteout::textures