use rand::Rng;
use web_audio_api::buffer::{ChannelConfig, ChannelConfigOptions};
use web_audio_api::context::{
AsBaseAudioContext, AudioContext, AudioContextRegistration, AudioParamId,
};
use web_audio_api::node::AudioNode;
use web_audio_api::param::{AudioParam, AudioParamOptions, AutomationRate};
use web_audio_api::process::{AudioParamValues, AudioProcessor};
use web_audio_api::SampleRate;
struct WhiteNoiseNode {
registration: AudioContextRegistration,
channel_config: ChannelConfig,
amplitude: AudioParam,
}
impl AudioNode for WhiteNoiseNode {
fn registration(&self) -> &AudioContextRegistration {
&self.registration
}
fn channel_config_raw(&self) -> &ChannelConfig {
&self.channel_config
}
fn number_of_inputs(&self) -> u32 {
0
}
fn number_of_outputs(&self) -> u32 {
1
}
}
impl WhiteNoiseNode {
fn new<C: AsBaseAudioContext>(context: &C) -> Self {
context.base().register(move |registration| {
let param_opts = AudioParamOptions {
min_value: 0.,
max_value: 1.,
default_value: 1.,
automation_rate: AutomationRate::A,
};
let (param, proc) = context
.base()
.create_audio_param(param_opts, registration.id());
let render = WhiteNoiseProcessor { amplitude: proc };
let node = WhiteNoiseNode {
registration,
channel_config: ChannelConfigOptions::default().into(),
amplitude: param,
};
(node, Box::new(render))
})
}
fn amplitude(&self) -> &AudioParam {
&self.amplitude
}
}
struct WhiteNoiseProcessor {
amplitude: AudioParamId,
}
impl AudioProcessor for WhiteNoiseProcessor {
fn process(
&mut self,
_inputs: &[web_audio_api::alloc::AudioBuffer],
outputs: &mut [web_audio_api::alloc::AudioBuffer],
params: AudioParamValues,
_timestamp: f64,
_sample_rate: SampleRate,
) {
let output = &mut outputs[0];
let amplitude_values = params.get(&self.amplitude);
output.modify_channels(|buf| {
let mut rng = rand::thread_rng();
amplitude_values
.iter()
.zip(buf.iter_mut())
.for_each(|(i, o)| {
let rand: f32 = rng.gen_range(-1.0..1.0);
*o = *i * rand
})
})
}
fn tail_time(&self) -> bool {
true }
}
fn main() {
env_logger::init();
let context = AudioContext::new();
let noise = WhiteNoiseNode::new(&context);
noise.amplitude().set_value(0.3); noise.amplitude().set_value_at_time(1., 2.);
noise.connect(&context.destination());
std::thread::sleep(std::time::Duration::from_secs(4));
}