use web_audio_api::context::{AsBaseAudioContext, AudioContext};
use web_audio_api::media::Microphone;
use web_audio_api::node::AudioNode;
fn main() {
env_logger::init();
let context = AudioContext::new();
let stream = Microphone::new();
let background = context.create_media_stream_source(stream);
background.connect(&context.destination());
std::thread::sleep(std::time::Duration::from_secs(4));
}