use web_audio_api::context::{AsBaseAudioContext, AudioContext};
use web_audio_api::node::AudioNode;
use web_audio_api::node::AudioScheduledSourceNode;
fn main() {
let context = AudioContext::new();
let tone = context.create_oscillator();
tone.frequency().set_value_at_time(300.0f32, 0.);
tone.start();
let panner = context.create_panner();
tone.connect(&panner);
panner.connect(&context.destination());
panner.position_z().set_value_at_time(1., 0.);
let moving = context.create_oscillator();
moving.start();
moving.frequency().set_value_at_time(1., 0.);
let gain = context.create_gain();
gain.gain().set_value_at_time(10., 0.);
moving.connect(&gain);
gain.connect(panner.position_x());
std::thread::sleep(std::time::Duration::from_secs(4));
}