use rand::Rng;
use web_audio_api::context::{
AudioContext, AudioContextRegistration, AudioParamId, BaseAudioContext,
};
use web_audio_api::node::{AudioNode, ChannelConfig};
use web_audio_api::render::{AudioParamValues, AudioProcessor, AudioRenderQuantum, RenderScope};
use web_audio_api::{AudioParam, AudioParamDescriptor, AutomationRate};
struct WhiteNoiseNode {
registration: AudioContextRegistration,
channel_config: ChannelConfig,
amplitude: AudioParam,
}
impl AudioNode for WhiteNoiseNode {
fn registration(&self) -> &AudioContextRegistration {
&self.registration
}
fn channel_config(&self) -> &ChannelConfig {
&self.channel_config
}
fn number_of_inputs(&self) -> usize {
0
}
fn number_of_outputs(&self) -> usize {
1
}
}
impl WhiteNoiseNode {
fn new<C: BaseAudioContext>(context: &C) -> Self {
context.register(move |registration| {
let param_opts = AudioParamDescriptor {
min_value: 0.,
max_value: 1.,
default_value: 1.,
automation_rate: AutomationRate::A,
};
let (param, proc) = context.create_audio_param(param_opts, ®istration);
let render = WhiteNoiseProcessor { amplitude: proc };
let node = WhiteNoiseNode {
registration,
channel_config: ChannelConfig::default(),
amplitude: param,
};
(node, Box::new(render))
})
}
fn amplitude(&self) -> &AudioParam {
&self.amplitude
}
}
struct WhiteNoiseProcessor {
amplitude: AudioParamId,
}
impl AudioProcessor for WhiteNoiseProcessor {
fn process(
&mut self,
_inputs: &[AudioRenderQuantum],
outputs: &mut [AudioRenderQuantum],
params: AudioParamValues,
_scope: &RenderScope,
) -> bool {
let output = &mut outputs[0];
output.set_number_of_channels(2);
let amplitude_values = params.get(&self.amplitude);
output.channels_mut().iter_mut().for_each(|buf| {
let mut rng = rand::thread_rng();
let amplitude_values_cycled = amplitude_values.iter().cycle();
buf.iter_mut()
.zip(amplitude_values_cycled)
.for_each(|(output_sample, amplitude)| {
let rand: f32 = rng.gen_range(-1.0..1.0);
*output_sample = *amplitude * rand
})
});
true }
}
fn main() {
env_logger::init();
let context = AudioContext::default();
let noise = WhiteNoiseNode::new(&context);
noise.amplitude().set_value(0.3); noise.amplitude().set_value_at_time(1., 2.);
noise.connect(&context.destination());
std::thread::sleep(std::time::Duration::from_secs(4));
}