use std::{thread, time};
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
fn trigger_sine(audio_context: &AudioContext) {
let osc = audio_context.create_oscillator();
osc.connect(&audio_context.destination());
let now = audio_context.current_time();
osc.start_at(now);
osc.stop_at(now + 0.03)
}
fn main() {
let audio_context = AudioContext::default();
loop {
trigger_sine(&audio_context);
thread::sleep(time::Duration::from_millis(50));
}
}