use std::fs::File;
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
fn main() {
env_logger::init();
let audio_context = AudioContext::default();
let file = File::open("samples/sample.wav").unwrap();
let buffer = audio_context.decode_audio_data_sync(file).unwrap();
let src = audio_context.create_buffer_source();
src.connect(&audio_context.destination());
src.set_buffer(buffer);
src.set_onended(|_| {
println!("> Ended event triggered!");
});
let now = audio_context.current_time();
src.start_at(now);
src.stop_at(now + 1.);
std::thread::sleep(std::time::Duration::from_secs(4));
}