use crate::engine::d2::{input::TouchPoint, subsystem::TouchSystem, util::Signal1};
pub struct DummyTouch {
pub down: Signal1<TouchPoint>,
pub move_: Signal1<TouchPoint>,
pub up: Signal1<TouchPoint>,
}
impl DummyTouch {
pub fn new() -> Self {
Self {
down: Signal1::new(None),
move_: Signal1::new(None),
up: Signal1::new(None),
}
}
}
impl TouchSystem for DummyTouch {
fn is_supported(&self) -> bool {
return false;
}
fn max_points(&self) -> i32 {
return 0;
}
fn down_signal(&self) -> &Signal1<TouchPoint> {
&self.down
}
fn move_signal(&self) -> &Signal1<TouchPoint> {
&self.move_
}
fn up_signal(&self) -> &Signal1<TouchPoint> {
&self.up
}
fn points(&self) -> Vec<TouchPoint> {
Vec::new()
}
}