use crate::engine::d2::{
input::{Acceleration, Attitude},
subsystem::MotionSystem,
util::Signal1,
};
pub struct DummyMotion {
pub acceleration: Signal1<Acceleration>,
pub acceleration_including_gravity: Signal1<Acceleration>,
pub attitude: Signal1<Attitude>,
}
impl DummyMotion {
pub fn new() -> Self {
Self {
acceleration: Signal1::new(None),
acceleration_including_gravity: Signal1::new(None),
attitude: Signal1::new(None),
}
}
}
impl MotionSystem for DummyMotion {
fn acceleration(&self) -> &Signal1<Acceleration> {
&self.acceleration
}
fn acceleration_including_gravity(&self) -> &Signal1<Acceleration> {
&self.acceleration_including_gravity
}
fn attitude(&self) -> &Signal1<Attitude> {
&self.attitude
}
fn is_acceleration_supported(&self) -> bool {
false
}
fn is_attitude_supported(&self) -> bool {
false
}
}