use super::Context;
use std::fmt;
pub struct PixelBuffer {
// Buffer _parent;
}
// static PixelBuffer *
// _pixel_buffer_new (Context *context,
// size_t size,
// const void *data,
// Error **error)
// {
// PixelBuffer *pixel_buffer = g_slice_new0 (PixelBuffer);
// Buffer *buffer = BUFFER (pixel_buffer);
// /* parent's constructor */
// _buffer_initialize (buffer,
// context,
// size,
// BUFFER_BIND_TARGET_PIXEL_UNPACK,
// BUFFER_USAGE_HINT_TEXTURE,
// BUFFER_UPDATE_HINT_STATIC);
// _pixel_buffer_object_new (pixel_buffer);
// if (data)
// {
// if (!_buffer_set_data (BUFFER (pixel_buffer),
// 0,
// data,
// size,
// error))
// {
// object_unref (pixel_buffer);
// return NULL;
// }
// }
// return pixel_buffer;
// }
impl PixelBuffer {
// pixel_buffer_new:
// @context: A #Context
// @size: The number of bytes to allocate for the pixel data.
// @data: An optional pointer to vertex data to upload immediately
//
// Declares a new #PixelBuffer of @size bytes to contain arrays of
// pixels. Once declared, data can be set using buffer_set_data()
// or by mapping it into the application's address space using
// buffer_map().
//
// If @data isn't %NULL then @size bytes will be read from @data and
// immediately copied into the new buffer.
//
// Return value: (transfer full): a newly allocated #PixelBuffer
//
// Since: 1.10
// Stability: unstable
pub fn new(context: &Context, size: usize, data: &[u8]) -> PixelBuffer {
// Error *ignore_error = NULL;
// PixelBuffer *buffer =
// _pixel_buffer_new (context, size, data, &ignore_error);
// if (!buffer)
// error_free (ignore_error);
// return buffer;
unimplemented!()
}
}
impl fmt::Display for PixelBuffer {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "PixelBuffer")
}
}