ux-dx 0.2.1

3D Graphics Primitives for Angular Rust
Documentation
use std::mem;

#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct KmsCrtc {
    // uint32_t id;
    // uint32_t x, y;
    // drmModeModeInfo mode;

    // uint32_t *connectors;
    // uint32_t  count;

    // Bool  ignore;
}