tiger-lib 1.17.0

Library used by the tools ck3-tiger, vic3-tiger, and imperator-tiger. This library holds the bulk of the code for them. It can be built either for ck3-tiger with the feature ck3, or for vic3-tiger with the feature vic3, or for imperator-tiger with the feature imperator, but not both at the same time.
Documentation
use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::{Game, GameFlags};
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;

#[derive(Clone, Debug)]
pub struct Dlc {}

inventory::submit! {
    ItemLoader::Normal(GameFlags::Ck3.union(GameFlags::Vic3).union(GameFlags::Hoi4), Item::Dlc, Dlc::add)
}

impl Dlc {
    pub fn add(db: &mut Db, key: Token, block: Block) {
        db.add(Item::Dlc, key, block, Box::new(Self {}));
    }
}

impl DbKind for Dlc {
    fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
        let field = match Game::game() {
            #[cfg(feature = "ck3")]
            Game::Ck3 => "key",
            #[cfg(feature = "vic3")]
            Game::Vic3 => "name",
            #[cfg(feature = "imperator")]
            Game::Imperator => "key",
            #[cfg(feature = "eu5")]
            Game::Eu5 => "name", // TODO: EU5 verify
            #[cfg(feature = "hoi4")]
            Game::Hoi4 => "name",
        };
        if let Some(name) = block.get_field_value(field) {
            db.add_flag(Item::DlcName, name.clone());
        }
    }

    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
        let mut vd = Validator::new(block, data);

        if Game::is_jomini() {
            data.verify_exists(Item::Localization, key);
            let loca = format!("{key}_desc");
            data.verify_exists_implied(Item::Localization, &loca, key);
        }

        if Game::is_vic3() && block.get_field_bool("theme_provider").unwrap_or(false) {
            let path = format!("gfx/interface/icons/dlc_icons/{key}.dds");
            data.verify_exists_implied(Item::File, &path, key);
            let path = format!("gfx/interface/banners/dlc_banners/{key}.dds");
            data.verify_exists_implied(Item::File, &path, key);
        } else if Game::is_ck3() {
            let path = format!("gfx/interface/illustrations/dlc_event_decorations/{key}.dds");
            data.verify_exists_implied(Item::File, &path, key);
            let path = format!("gfx/interface/icons/dlc/{key}.dds");
            data.verify_exists_implied(Item::File, &path, key);
        }

        if Game::is_vic3() {
            vd.req_field("name");
            vd.field_value("name");
            vd.field_choice("type", &["minor", "major"]);
            vd.field_integer("priority");
        } else if Game::is_ck3() {
            vd.req_field("key");
            vd.field_value("key");
            vd.field_choice("type", &["minor", "medium", "major"]);
            vd.field_integer("priority");
        } else if Game::is_hoi4() {
            vd.req_field("name");
            vd.field_value("name");
            vd.field_bool("major");
        }

        vd.field_value("steam_id");
        vd.field_value("msgr_id");

        if Game::is_vic3() {
            vd.field_bool("theme_provider");
        } else if Game::is_ck3() {
            // Documented but not used
            vd.field_list_items("features", Item::Localization);
        } else if Game::is_hoi4() {
            #[cfg(feature = "hoi4")]
            vd.field_item("career_profile_background_promotion", Item::Sprite);
            #[cfg(feature = "hoi4")]
            vd.field_item("career_profile_background_owned", Item::Sprite);
            vd.field_item("localization_key", Item::Localization);
            vd.field_item("description", Item::Localization);
            vd.field_value("web_link");
        }
    }
}