use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Wargoal {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Imperator, Item::Wargoal, Wargoal::add)
}
impl Wargoal {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Wargoal, key, block, Box::new(Self {}));
}
}
impl DbKind for Wargoal {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("defender", Scopes::Country, key);
data.verify_exists(Item::Localization, key);
vd.field_trigger("allow", Tooltipped::Yes, &mut sc);
vd.field_bool("uses_civil_war_conquest");
vd.field_choice(
"type",
&[
"superiority",
"take_province",
"naval_superiority",
"enforce_military_access",
"independence",
],
);
vd.field_numeric("ticking_war_score");
vd.field_validated_block("attacker", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_numeric("conquer_cost");
});
vd.field_validated_block("defender", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_numeric("conquer_cost");
});
}
}