use crate::block::BV;
use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::imperator::data::event_pictures::verify_exists_or_empty;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct EventTheme {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Imperator, Item::EventTheme, EventTheme::add)
}
impl EventTheme {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::EventTheme, key, block, Box::new(Self {}));
}
}
impl DbKind for EventTheme {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
vd.multi_field_validated("icon", |bv, data| match bv {
BV::Value(t) => verify_exists_or_empty(data, t),
BV::Block(block) => {
let mut vd = Validator::new(block, data);
vd.field_item("texture", Item::File);
vd.field_trigger("trigger", Tooltipped::No, &mut sc);
}
});
vd.field_item("soundeffect", Item::Sound);
}
}