use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::imperator::modif::ModifKinds;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::validate_color;
use crate::validate::validate_modifiers_with_base;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct InventionGroup {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Imperator, Item::InventionGroup, InventionGroup::add)
}
impl InventionGroup {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::InventionGroup, key, block, Box::new(Self {}));
}
}
impl DbKind for InventionGroup {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for (key, block) in block.iter_definitions() {
if !&["technology", "color"].iter().any(|&v| key.is(v)) {
db.add(Item::Invention, key.clone(), block.clone(), Box::new(Invention {}));
}
}
}
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_item("technology", Item::TechnologyTable);
vd.field_validated_block("color", validate_color);
vd.unknown_block_fields(|_, _| ());
}
}
#[derive(Clone, Debug)]
pub struct Invention {}
impl DbKind for Invention {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_bool("keystone");
vd.field_choice("icon_override", &["gw_icon", "war"]);
vd.field_list_items("requires", Item::Invention);
vd.field_list_items("requires_or", Item::Invention);
vd.field_trigger("potential", Tooltipped::Yes, &mut sc);
vd.field_trigger("allow", Tooltipped::Yes, &mut sc);
vd.field_effect("on_activate", Tooltipped::Yes, &mut sc);
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Country, vd);
});
vd.field_validated_block_sc("ai_will_do", &mut sc, validate_modifiers_with_base);
}
}