#![allow(clippy::cast_precision_loss)]
mod common;
use thorvg::{ColorSpace, EngineOption, Rgba, Circle, Rect, Thorvg};
fn main() {
let engine = Thorvg::init(0).expect("Failed to initialize ThorVG");
let width = 800u32;
let height = 600u32;
let mut buffer = vec![0u32; (width * height) as usize];
let mut canvas = engine.sw_canvas(EngineOption::Default).expect("Failed to create canvas");
unsafe { canvas.set_target(&mut buffer, width, width, height, ColorSpace::ABGR8888) }.unwrap();
let mut bg = engine.shape().unwrap();
bg.append_rect(Rect::new(0.0, 0.0, width as f32, height as f32))
.unwrap();
bg.set_fill_color(Rgba::new(255, 255, 255, 255)).unwrap();
canvas.add(bg).unwrap();
let mut rect = engine.shape().unwrap();
rect.append_rect(Rect::new(50.0, 50.0, 200.0, 150.0))
.unwrap();
rect.set_fill_color(Rgba::new(255, 0, 0, 255)).unwrap();
canvas.add(rect).unwrap();
let mut rounded = engine.shape().unwrap();
rounded.append_rect(Rect::new(300.0, 50.0, 200.0, 150.0).corner_radius(20.0))
.unwrap();
rounded.set_fill_color(Rgba::new(0, 200, 0, 255)).unwrap();
canvas.add(rounded).unwrap();
let mut circle = engine.shape().unwrap();
circle.append_circle(Circle::new(150.0, 400.0, 80.0))
.unwrap();
circle.set_fill_color(Rgba::new(0, 0, 255, 255)).unwrap();
canvas.add(circle).unwrap();
let mut ellipse = engine.shape().unwrap();
ellipse.append_circle(Circle::ellipse(400.0, 400.0, 120.0, 60.0))
.unwrap();
ellipse.set_fill_color(Rgba::new(255, 255, 0, 255)).unwrap();
canvas.add(ellipse).unwrap();
let mut triangle = engine.shape().unwrap();
triangle.move_to(650.0, 50.0).unwrap();
triangle.line_to(750.0, 200.0).unwrap();
triangle.line_to(550.0, 200.0).unwrap();
triangle.close().unwrap();
triangle.set_fill_color(Rgba::new(255, 128, 0, 255)).unwrap();
canvas.add(triangle).unwrap();
let mut curve = engine.shape().unwrap();
curve.move_to(550.0, 350.0).unwrap();
curve
.cubic_to(600.0, 250.0, 700.0, 550.0, 750.0, 350.0)
.unwrap();
curve.set_stroke_width(4.0).unwrap();
curve.set_stroke_color(Rgba::new(255, 0, 255, 255)).unwrap();
canvas.add(curve).unwrap();
canvas.draw(true).unwrap();
canvas.sync().unwrap();
common::save_png("shapes.png", &buffer, width, height);
}