#![allow(clippy::cast_precision_loss)]
mod common;
use thorvg::{
BlurBorder, BlurDirection, Circle, ColorSpace, EngineOption, GaussianBlur, Paint, Rect, Rgba,
Thorvg,
};
fn main() {
let engine = Thorvg::init(0).expect("Failed to initialize ThorVG");
let width = 600u32;
let height = 400u32;
let mut buffer = vec![0u32; (width * height) as usize];
let mut canvas = engine
.sw_canvas(EngineOption::Default)
.expect("Failed to create canvas");
unsafe { canvas.set_target(&mut buffer, width, width, height, ColorSpace::ABGR8888) }.unwrap();
let mut bg = engine.shape().unwrap();
bg.append_rect(Rect::new(0.0, 0.0, width as f32, height as f32))
.unwrap();
bg.set_fill_color(Rgba::new(240, 240, 240, 255)).unwrap();
canvas.add(bg).unwrap();
let mut scene = engine.scene().unwrap();
let mut circle = engine.shape().unwrap();
circle.append_circle(Circle::new(150.0, 150.0, 80.0))
.unwrap();
circle.set_fill_color(Rgba::new(0, 200, 0, 255)).unwrap();
scene.add(circle).unwrap();
let mut rect = engine.shape().unwrap();
rect.append_rect(Rect::new(100.0, 100.0, 150.0, 100.0).corner_radius(10.0))
.unwrap();
rect.set_fill_color(Rgba::new(0, 0, 200, 180)).unwrap();
scene.add(rect).unwrap();
let mut star = engine.shape().unwrap();
star.move_to(350.0, 80.0).unwrap();
star.line_to(370.0, 140.0).unwrap();
star.line_to(430.0, 140.0).unwrap();
star.line_to(380.0, 180.0).unwrap();
star.line_to(400.0, 240.0).unwrap();
star.line_to(350.0, 200.0).unwrap();
star.line_to(300.0, 240.0).unwrap();
star.line_to(320.0, 180.0).unwrap();
star.line_to(270.0, 140.0).unwrap();
star.line_to(330.0, 140.0).unwrap();
star.close().unwrap();
star.set_fill_color(Rgba::new(255, 220, 0, 255)).unwrap();
scene.add(star).unwrap();
scene.translate(30.0, 40.0).unwrap();
scene
.add_gaussian_blur_effect(GaussianBlur {
sigma: 3.0,
direction: BlurDirection::Both,
border: BlurBorder::Duplicate,
quality: 80,
})
.unwrap();
canvas.add(scene).unwrap();
canvas.draw(true).unwrap();
canvas.sync().unwrap();
common::save_png("scene.png", &buffer, width, height);
}