#[allow(unused_imports)] use crate::*;
use winapi::shared::minwindef::UINT;
use winapi::um::d3dcommon::*;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct ShaderVariableFlags(UINT);
#[doc(hidden)] pub use ShaderVariableFlags as SVF;
flags! { SVF => UINT; None, UserPacked, Used, InterfacePointer, InterfaceParameter }
#[allow(missing_docs)]
#[allow(non_upper_case_globals)] impl SVF { pub const None : SVF = SVF(0);
pub const UserPacked : SVF = SVF(D3D_SVF_USERPACKED);
pub const Used : SVF = SVF(D3D_SVF_USED);
pub const InterfacePointer : SVF = SVF(D3D_SVF_INTERFACE_POINTER);
pub const InterfaceParameter : SVF = SVF(D3D_SVF_INTERFACE_PARAMETER);
}
#[doc(hidden)] impl SVF { pub const USERPACKED : SVF = SVF(D3D_SVF_USERPACKED);
pub const USED : SVF = SVF(D3D_SVF_USED);
pub const INTERFACE_POINTER : SVF = SVF(D3D_SVF_INTERFACE_POINTER);
pub const INTERFACE_PARAMETER : SVF = SVF(D3D_SVF_INTERFACE_PARAMETER);
}
impl Default for SVF {
fn default() -> Self { SVF::None }
}