#[allow(unused_imports)] use crate::*;
use winapi::shared::minwindef::UINT;
use winapi::um::d3dcommon::*;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct ShaderCbufferFlags(UINT);
#[doc(hidden)] pub use ShaderCbufferFlags as CBF;
flags! { CBF => UINT; None, UserPacked }
#[allow(non_upper_case_globals)] impl CBF { #[allow(missing_docs)]
pub const None : CBF = CBF(0);
pub const UserPacked : CBF = CBF(D3D_CBF_USERPACKED);
}
#[doc(hidden)] impl CBF { pub const USERPACKED : CBF = CBF(D3D_CBF_USERPACKED);
}
impl Default for CBF {
fn default() -> Self { CBF::None }
}