#[allow(unused_imports)] use crate::*;
use winapi::um::d3dcommon::*;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct ShaderInputFlags(D3D_SHADER_INPUT_FLAGS);
#[doc(hidden)] pub use ShaderInputFlags as SIF;
flags! { SIF => D3D_SHADER_INPUT_FLAGS; None, UserPacked, ComparisonSampler, TextureComponent0, TextureComponent1, TextureComponents, Unused }
#[allow(missing_docs)]
#[allow(non_upper_case_globals)] impl SIF { pub const None : SIF = SIF(0);
pub const UserPacked : SIF = SIF(D3D_SIF_USERPACKED);
pub const ComparisonSampler : SIF = SIF(D3D_SIF_COMPARISON_SAMPLER);
pub const TextureComponent0 : SIF = SIF(D3D_SIF_TEXTURE_COMPONENT_0);
pub const TextureComponent1 : SIF = SIF(D3D_SIF_TEXTURE_COMPONENT_1);
pub const TextureComponents : SIF = SIF(D3D_SIF_TEXTURE_COMPONENTS);
pub const Unused : SIF = SIF(D3D_SIF_UNUSED);
}
#[doc(hidden)] impl SIF { pub const USERPACKED : SIF = SIF(D3D_SIF_USERPACKED);
pub const COMPARISON_SAMPLER : SIF = SIF(D3D_SIF_COMPARISON_SAMPLER);
pub const TEXTURE_COMPONENT_0 : SIF = SIF(D3D_SIF_TEXTURE_COMPONENT_0);
pub const TEXTURE_COMPONENT_1 : SIF = SIF(D3D_SIF_TEXTURE_COMPONENT_1);
pub const TEXTURE_COMPONENTS : SIF = SIF(D3D_SIF_TEXTURE_COMPONENTS);
pub const UNUSED : SIF = SIF(D3D_SIF_UNUSED);
}
impl Default for SIF {
fn default() -> Self { SIF::None }
}