#[allow(unused_imports)] use crate::*;
use winapi::um::d3dcommon::*;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct SrvDimension(D3D_SRV_DIMENSION);
enumish! {
SrvDimension => D3D_SRV_DIMENSION;
Unknown, Buffer, Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture2DMS, Texture2DMSArray, Texture3D,
TextureCube, TextureCubeArray, BufferEx,
}
#[allow(missing_docs)]
#[allow(non_upper_case_globals)] impl SrvDimension { pub const Unknown : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_UNKNOWN);
pub const Buffer : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_BUFFER);
pub const Texture1D : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE1D);
pub const Texture1DArray : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE1DARRAY);
pub const Texture2D : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2D);
pub const Texture2DArray : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2DARRAY);
pub const Texture2DMS : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2DMS);
pub const Texture2DMSArray : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2DMSARRAY);
pub const Texture3D : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE3D);
pub const TextureCube : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURECUBE);
pub const TextureCubeArray : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURECUBEARRAY);
pub const BufferEx : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_BUFFEREX);
}
#[doc(hidden)] impl SrvDimension { pub const UNKNOWN : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_UNKNOWN);
pub const BUFFER : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_BUFFER);
pub const TEXTURE1D : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE1D);
pub const TEXTURE1DARRAY : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE1DARRAY);
pub const TEXTURE2D : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2D);
pub const TEXTURE2DARRAY : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2DARRAY);
pub const TEXTURE2DMS : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2DMS);
pub const TEXTURE2DMSARRAY : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE2DMSARRAY);
pub const TEXTURE3D : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURE3D);
pub const TEXTURECUBE : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURECUBE);
pub const TEXTURECUBEARRAY : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_TEXTURECUBEARRAY);
pub const BUFFEREX : SrvDimension = SrvDimension(D3D_SRV_DIMENSION_BUFFEREX);
}
impl Default for SrvDimension {
fn default() -> Self { SrvDimension(0) }
}