#[allow(unused_imports)] use crate::*;
use winapi::um::d3dcommon::*;
const D3D_FEATURE_LEVEL_1_0_CORE : D3D_FEATURE_LEVEL = 0x1000;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct FeatureLevel(D3D_FEATURE_LEVEL);
enumish! { FeatureLevel => D3D_FEATURE_LEVEL; _1_0_Core, _9_1, _9_2, _9_3, _10_0, _10_1, _11_0, _11_1, _12_0, _12_1 }
#[allow(missing_docs)]
#[allow(non_upper_case_globals)] impl FeatureLevel { pub const _1_0_Core : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_1_0_CORE);
pub const _9_1 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_9_1);
pub const _9_2 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_9_2);
pub const _9_3 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_9_3);
pub const _10_0 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_10_0);
pub const _10_1 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_10_1);
pub const _11_0 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_11_0);
pub const _11_1 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_11_1);
pub const _12_0 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_12_0);
pub const _12_1 : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_12_1);
}
#[doc(hidden)] impl FeatureLevel { pub const _1_0_CORE : FeatureLevel = FeatureLevel(D3D_FEATURE_LEVEL_1_0_CORE);
}
impl Default for FeatureLevel {
fn default() -> Self { FeatureLevel(0) }
}