#[allow(unused_imports)] use crate::*;
use winapi::um::d3dcommon::*;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct Primitive(D3D_PRIMITIVE);
enumish! {
Primitive => D3D_PRIMITIVE;
Undefined, Point, Line, Triangle, LineAdj, TriangleAdj,
_1ControlPointPatch, _2ControlPointPatch, _3ControlPointPatch, _4ControlPointPatch,
_5ControlPointPatch, _6ControlPointPatch, _7ControlPointPatch, _8ControlPointPatch,
_9ControlPointPatch, _10ControlPointPatch, _11ControlPointPatch, _12ControlPointPatch,
_13ControlPointPatch, _14ControlPointPatch, _15ControlPointPatch, _16ControlPointPatch,
_17ControlPointPatch, _18ControlPointPatch, _19ControlPointPatch, _20ControlPointPatch,
_21ControlPointPatch, _22ControlPointPatch, _23ControlPointPatch, _24ControlPointPatch,
_25ControlPointPatch, _26ControlPointPatch, _27ControlPointPatch, _28ControlPointPatch,
_29ControlPointPatch, _30ControlPointPatch, _31ControlPointPatch, _32ControlPointPatch,
}
#[allow(missing_docs)]
#[allow(non_upper_case_globals)] impl Primitive { pub const Undefined : Primitive = Primitive(D3D_PRIMITIVE_UNDEFINED);
pub const Point : Primitive = Primitive(D3D_PRIMITIVE_POINT);
pub const Line : Primitive = Primitive(D3D_PRIMITIVE_LINE);
pub const Triangle : Primitive = Primitive(D3D_PRIMITIVE_TRIANGLE);
pub const LineAdj : Primitive = Primitive(D3D_PRIMITIVE_LINE_ADJ);
pub const TriangleAdj : Primitive = Primitive(D3D_PRIMITIVE_TRIANGLE_ADJ);
pub const _1ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_1_CONTROL_POINT_PATCH);
pub const _2ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_2_CONTROL_POINT_PATCH);
pub const _3ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_3_CONTROL_POINT_PATCH);
pub const _4ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_4_CONTROL_POINT_PATCH);
pub const _5ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_5_CONTROL_POINT_PATCH);
pub const _6ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_6_CONTROL_POINT_PATCH);
pub const _7ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_7_CONTROL_POINT_PATCH);
pub const _8ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_8_CONTROL_POINT_PATCH);
pub const _9ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_9_CONTROL_POINT_PATCH);
pub const _10ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_10_CONTROL_POINT_PATCH);
pub const _11ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_11_CONTROL_POINT_PATCH);
pub const _12ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_12_CONTROL_POINT_PATCH);
pub const _13ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_13_CONTROL_POINT_PATCH);
pub const _14ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_14_CONTROL_POINT_PATCH);
pub const _15ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_15_CONTROL_POINT_PATCH);
pub const _16ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_16_CONTROL_POINT_PATCH);
pub const _17ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_17_CONTROL_POINT_PATCH);
pub const _18ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_18_CONTROL_POINT_PATCH);
pub const _19ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_19_CONTROL_POINT_PATCH);
pub const _20ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_20_CONTROL_POINT_PATCH);
pub const _21ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_21_CONTROL_POINT_PATCH);
pub const _22ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_22_CONTROL_POINT_PATCH);
pub const _23ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_23_CONTROL_POINT_PATCH);
pub const _24ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_24_CONTROL_POINT_PATCH);
pub const _25ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_25_CONTROL_POINT_PATCH);
pub const _26ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_26_CONTROL_POINT_PATCH);
pub const _27ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_27_CONTROL_POINT_PATCH);
pub const _28ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_28_CONTROL_POINT_PATCH);
pub const _29ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_29_CONTROL_POINT_PATCH);
pub const _30ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_30_CONTROL_POINT_PATCH);
pub const _31ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_31_CONTROL_POINT_PATCH);
pub const _32ControlPointPatch : Primitive = Primitive(D3D_PRIMITIVE_32_CONTROL_POINT_PATCH);
}
#[doc(hidden)] impl Primitive { pub const UNDEFINED : Primitive = Primitive(D3D_PRIMITIVE_UNDEFINED);
pub const POINT : Primitive = Primitive(D3D_PRIMITIVE_POINT);
pub const LINE : Primitive = Primitive(D3D_PRIMITIVE_LINE);
pub const TRIANGLE : Primitive = Primitive(D3D_PRIMITIVE_TRIANGLE);
pub const LINE_ADJ : Primitive = Primitive(D3D_PRIMITIVE_LINE_ADJ);
pub const TRIANGLE_ADJ : Primitive = Primitive(D3D_PRIMITIVE_TRIANGLE_ADJ);
pub const _1_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_1_CONTROL_POINT_PATCH);
pub const _2_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_2_CONTROL_POINT_PATCH);
pub const _3_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_3_CONTROL_POINT_PATCH);
pub const _4_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_4_CONTROL_POINT_PATCH);
pub const _5_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_5_CONTROL_POINT_PATCH);
pub const _6_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_6_CONTROL_POINT_PATCH);
pub const _7_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_7_CONTROL_POINT_PATCH);
pub const _8_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_8_CONTROL_POINT_PATCH);
pub const _9_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_9_CONTROL_POINT_PATCH);
pub const _10_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_10_CONTROL_POINT_PATCH);
pub const _11_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_11_CONTROL_POINT_PATCH);
pub const _12_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_12_CONTROL_POINT_PATCH);
pub const _13_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_13_CONTROL_POINT_PATCH);
pub const _14_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_14_CONTROL_POINT_PATCH);
pub const _15_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_15_CONTROL_POINT_PATCH);
pub const _16_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_16_CONTROL_POINT_PATCH);
pub const _17_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_17_CONTROL_POINT_PATCH);
pub const _18_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_18_CONTROL_POINT_PATCH);
pub const _19_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_19_CONTROL_POINT_PATCH);
pub const _20_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_20_CONTROL_POINT_PATCH);
pub const _21_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_21_CONTROL_POINT_PATCH);
pub const _22_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_22_CONTROL_POINT_PATCH);
pub const _23_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_23_CONTROL_POINT_PATCH);
pub const _24_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_24_CONTROL_POINT_PATCH);
pub const _25_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_25_CONTROL_POINT_PATCH);
pub const _26_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_26_CONTROL_POINT_PATCH);
pub const _27_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_27_CONTROL_POINT_PATCH);
pub const _28_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_28_CONTROL_POINT_PATCH);
pub const _29_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_29_CONTROL_POINT_PATCH);
pub const _30_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_30_CONTROL_POINT_PATCH);
pub const _31_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_31_CONTROL_POINT_PATCH);
pub const _32_CONTROL_POINT_PATCH : Primitive = Primitive(D3D_PRIMITIVE_32_CONTROL_POINT_PATCH);
}
impl Default for Primitive {
fn default() -> Self { Primitive(0) }
}