pub struct Squid {
pub x: f64,
pub y: f64,
pub vx: f64,
pub vy: f64,
pub grounded: bool,
pub facing_right: bool,
pub wander_timer: u16,
pub flop_cooldown: u8,
pub swim_dir_x: f64,
pub swim_dir_y: f64,
pub age: u64,
pub health: f32,
pub hit_timer: u8,
pub last_player_damage_tick: u64,
}
impl Squid {
pub fn new(x: f64, y: f64) -> Self {
Self {
x,
y,
vx: 0.0,
vy: 0.0,
grounded: false,
facing_right: true,
wander_timer: 0,
flop_cooldown: 0,
swim_dir_x: 0.0,
swim_dir_y: 0.0,
age: 0,
health: 10.0,
hit_timer: 0,
last_player_damage_tick: 0,
}
}
pub fn update_ai(&mut self, in_water: bool) {
use rand::Rng;
let mut rng = rand::thread_rng();
if self.flop_cooldown > 0 {
self.flop_cooldown -= 1;
}
if self.wander_timer > 0 {
self.wander_timer -= 1;
} else if in_water {
self.wander_timer = rng.gen_range(20..96);
self.swim_dir_x = rng.gen_range(-0.11..=0.11);
self.swim_dir_y = rng.gen_range(-0.09..=0.09);
} else {
self.wander_timer = rng.gen_range(10..38);
self.swim_dir_x = if rng.gen_bool(0.5) { 0.09 } else { -0.09 };
self.swim_dir_y = 0.0;
}
if in_water {
self.vx = (self.vx + self.swim_dir_x * 0.22).clamp(-0.18, 0.18);
self.vy = (self.vy + self.swim_dir_y * 0.2).clamp(-0.14, 0.14);
} else {
self.vx *= 0.88;
if self.grounded && self.flop_cooldown == 0 {
self.vy = -0.32;
self.vx += if rng.gen_bool(0.5) { 0.07 } else { -0.07 };
self.flop_cooldown = 14;
}
}
if self.vx > 0.02 {
self.facing_right = true;
} else if self.vx < -0.02 {
self.facing_right = false;
}
}
}