pub struct Sheep {
pub x: f64,
pub y: f64,
pub vx: f64,
pub vy: f64,
pub grounded: bool,
pub facing_right: bool,
pub jump_cooldown: u8,
pub wander_timer: u16,
pub age: u64,
pub health: f32,
pub hit_timer: u8,
pub last_player_damage_tick: u64,
pub sheared: bool,
}
impl Sheep {
pub fn new(x: f64, y: f64) -> Self {
Self {
x,
y,
vx: 0.0,
vy: 0.0,
grounded: false,
facing_right: true,
jump_cooldown: 0,
wander_timer: 0,
age: 0,
health: 8.0,
hit_timer: 0,
last_player_damage_tick: 0,
sheared: false,
}
}
pub fn jump(&mut self) {
if self.grounded && self.jump_cooldown == 0 {
self.vy = -0.55;
self.grounded = false;
self.jump_cooldown = 10;
}
}
pub fn walk(&mut self, direction: f64) {
self.vx = direction;
if direction > 0.0 {
self.facing_right = true;
} else if direction < 0.0 {
self.facing_right = false;
}
}
pub fn update_ai(&mut self) {
use rand::Rng;
let mut rng = rand::thread_rng();
if self.jump_cooldown > 0 {
self.jump_cooldown -= 1;
}
if self.wander_timer > 0 {
self.wander_timer -= 1;
if self.facing_right {
self.walk(0.1);
} else {
self.walk(-0.1);
}
} else {
let roll = rng.gen_range(0..100);
if roll < 5 {
self.wander_timer = rng.gen_range(20..100);
self.facing_right = rng.gen_bool(0.5);
} else {
self.vx = 0.0;
}
}
}
}