pub struct Spider {
pub x: f64,
pub y: f64,
pub vx: f64,
pub vy: f64,
pub grounded: bool,
pub facing_right: bool,
pub age: u64,
pub health: f32,
pub hit_timer: u8,
pub last_player_damage_tick: u64,
pub attack_cooldown: u8,
pub stuck_ticks: u8,
pub reroute_ticks: u8,
pub reroute_dir: i8,
}
impl Spider {
pub fn new(x: f64, y: f64) -> Self {
Self {
x,
y,
vx: 0.0,
vy: 0.0,
grounded: false,
facing_right: true,
age: 0,
health: 16.0,
hit_timer: 0,
last_player_damage_tick: 0,
attack_cooldown: 0,
stuck_ticks: 0,
reroute_ticks: 0,
reroute_dir: 0,
}
}
pub fn jump(&mut self) {
if self.grounded {
self.vy = -0.5;
self.grounded = false;
}
}
pub fn update_ai(&mut self, player_x: f64, player_y: f64, is_day: bool) {
if self.attack_cooldown > 0 {
self.attack_cooldown -= 1;
}
let dx = player_x - self.x;
let dy = player_y - self.y;
let dist = (dx * dx + dy * dy).sqrt();
let aggro_dist = if is_day { 3.0 } else { 12.0 };
if dist < aggro_dist {
self.facing_right = dx > 0.0;
let speed = 0.4;
if self.facing_right {
self.vx = speed;
} else {
self.vx = -speed;
}
if dist < 2.0 && self.grounded {
self.vy = -0.4;
self.grounded = false;
}
} else if self.age % 80 < 20 {
self.vx = if self.facing_right { 0.2 } else { -0.2 };
} else {
self.vx = 0.0;
if self.age % 80 == 20 {
self.facing_right = !self.facing_right;
}
}
}
}