// Unary operation compute shaders
// These kernels implement element-wise unary operations
@group(0) @binding(0) var<storage, read> input: array<f32>;
@group(0) @binding(1) var<storage, read_write> output: array<f32>;
// Logarithm operation (natural log)
@compute @workgroup_size(256)
fn log_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = log(input[index]);
}
// Negation operation
@compute @workgroup_size(256)
fn neg_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = -input[index];
}
// Square root operation
@compute @workgroup_size(256)
fn sqrt_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = sqrt(input[index]);
}
// Absolute value operation
@compute @workgroup_size(256)
fn abs_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = abs(input[index]);
}
// Exponential operation
@compute @workgroup_size(256)
fn exp_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = exp(input[index]);
}
// Sine operation
@compute @workgroup_size(256)
fn sin_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = sin(input[index]);
}
// Cosine operation
@compute @workgroup_size(256)
fn cos_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = cos(input[index]);
}
// Tangent operation
@compute @workgroup_size(256)
fn tan_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = tan(input[index]);
}
// Reciprocal operation (1/x)
@compute @workgroup_size(256)
fn recip_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = 1.0 / input[index];
}
// Floor operation
@compute @workgroup_size(256)
fn floor_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = floor(input[index]);
}
// Ceiling operation
@compute @workgroup_size(256)
fn ceil_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = ceil(input[index]);
}
// Round operation
@compute @workgroup_size(256)
fn round_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&output)) {
return;
}
output[index] = round(input[index]);
}