use crate::gpu::buffer::GpuBuffer;
use crate::gpu_profiler::global_profiler;
use crate::{Device, Result, TensorError};
use std::sync::Arc;
use std::time::Instant;
#[derive(Debug, Clone, Copy)]
pub enum RandomOp {
Normal,
Uniform,
StandardNormal,
Rand,
}
pub fn execute_random_normal<T>(
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
device_enum: Device,
output_len: usize,
mean: f32,
std: f32,
seed: u64,
) -> Result<GpuBuffer<T>>
where
T: bytemuck::Pod + bytemuck::Zeroable + Clone + Send + Sync + 'static,
{
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("random_normal_output"),
size: (output_len * std::mem::size_of::<T>()) as u64,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::COPY_SRC
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
use wgpu::util::DeviceExt;
let seed_low = (seed & 0xFFFFFFFF) as u32;
let seed_high = ((seed >> 32) & 0xFFFFFFFF) as u32;
let params = [
mean,
std,
f32::from_bits(seed_low),
f32::from_bits(seed_high),
];
let params_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("random_normal_params"),
contents: bytemuck::cast_slice(¶ms),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let shader_source = crate::gpu_include_shader!("random_ops");
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("random_normal_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("random_normal_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("random_normal_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: output_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: params_buffer.as_entire_binding(),
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("random_normal_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let compute_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("random_normal_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("random_normal"),
cache: None,
compilation_options: Default::default(),
});
let start_time = Instant::now();
let output_memory = (output_len * std::mem::size_of::<T>()) as u64;
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("random_normal_encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("random_normal_pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&compute_pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
let workgroup_size = 64;
let num_workgroups = (output_len + workgroup_size - 1) / workgroup_size;
compute_pass.dispatch_workgroups(num_workgroups as u32, 1, 1);
}
queue.submit(std::iter::once(encoder.finish()));
device.poll(wgpu::PollType::wait_indefinitely()).ok();
let execution_time = start_time.elapsed();
let _ = global_profiler().record_operation(
"random_normal",
device_enum,
execution_time,
output_memory,
);
let device_id = match device_enum {
Device::Gpu(id) => id,
_ => {
return Err(TensorError::device_mismatch(
"random_normal",
"GPU",
"unknown",
))
}
};
Ok(GpuBuffer::from_wgpu_buffer(
output_buffer,
device,
queue,
Device::Gpu(device_id),
output_len,
))
}
pub fn execute_random_uniform<T>(
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
device_enum: Device,
output_len: usize,
min: f32,
max: f32,
seed: u64,
) -> Result<GpuBuffer<T>>
where
T: bytemuck::Pod + bytemuck::Zeroable + Clone + Send + Sync + 'static,
{
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("random_uniform_output"),
size: (output_len * std::mem::size_of::<T>()) as u64,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::COPY_SRC
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
use wgpu::util::DeviceExt;
let seed_low = (seed & 0xFFFFFFFF) as u32;
let seed_high = ((seed >> 32) & 0xFFFFFFFF) as u32;
let params = [
min,
max,
f32::from_bits(seed_low),
f32::from_bits(seed_high),
];
let params_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("random_uniform_params"),
contents: bytemuck::cast_slice(¶ms),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let shader_source = crate::gpu_include_shader!("random_ops");
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("random_uniform_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("random_uniform_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("random_uniform_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: output_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: params_buffer.as_entire_binding(),
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("random_uniform_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let compute_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("random_uniform_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("random_uniform"),
cache: None,
compilation_options: Default::default(),
});
let start_time = Instant::now();
let output_memory = (output_len * std::mem::size_of::<T>()) as u64;
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("random_uniform_encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("random_uniform_pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&compute_pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
let workgroup_size = 64;
let num_workgroups = (output_len + workgroup_size - 1) / workgroup_size;
compute_pass.dispatch_workgroups(num_workgroups as u32, 1, 1);
}
queue.submit(std::iter::once(encoder.finish()));
device.poll(wgpu::PollType::wait_indefinitely()).ok();
let execution_time = start_time.elapsed();
let _ = global_profiler().record_operation(
"random_uniform",
device_enum,
execution_time,
output_memory,
);
let device_id = match device_enum {
Device::Gpu(id) => id,
_ => {
return Err(TensorError::device_mismatch(
"random_uniform",
"GPU",
"unknown",
))
}
};
Ok(GpuBuffer::from_wgpu_buffer(
output_buffer,
device,
queue,
Device::Gpu(device_id),
output_len,
))
}