use teamtalk::{Client, Event};
fn main() -> teamtalk::Result<()> {
// Print available sound devices after initialization.
let client = Client::new()?;
for device in client.get_sound_devices() {
println!("{} ({})", device.name, device.id);
}
// Keep polling to avoid early exit in environments expecting an event loop.
loop {
if let Some((event, _msg)) = client.poll(100)
&& matches!(event, Event::ConnectionLost | Event::ConnectFailed)
{
break;
}
}
Ok(())
}