use std::env;
use teamtalk::types::ChannelId;
use teamtalk::{Client, Event};
fn env_or(name: &str, default: &str) -> String {
env::var(name).unwrap_or_else(|_| default.to_string())
}
fn env_or_i32(name: &str, default: i32) -> i32 {
env::var(name)
.ok()
.and_then(|value| value.parse::<i32>().ok())
.unwrap_or(default)
}
fn main() -> teamtalk::Result<()> {
let host = env_or("TT_HOST", "127.0.0.1");
let tcp = env_or_i32("TT_TCP", 10333);
let udp = env_or_i32("TT_UDP", 10333);
let nickname = env_or("TT_NICK", "WaitBot");
let username = env_or("TT_USER", "guest");
let password = env_or("TT_PASS", "guest");
let client_name = env_or("TT_CLIENT", "TeamTalkRust");
let root_channel = ChannelId(1);
let client = Client::new()?;
client.connect(&host, tcp, udp, false)?;
let _ = client.wait_for(Event::ConnectSuccess, 5_000);
client.login(&nickname, &username, &password, &client_name);
let _ = client.poll_until(5_000, |event, _| matches!(event, Event::MySelfLoggedIn));
client.join_channel(root_channel, "");
let _ = client.poll_until(5_000, |event, msg| {
matches!(event, Event::UserJoined) && msg.user().is_some()
});
Ok(())
}