use std::env;
use teamtalk::types::ChannelId;
use teamtalk::{Client, ConnectionState, Event};
fn env_or(name: &str, default: &str) -> String {
env::var(name).unwrap_or_else(|_| default.to_string())
}
fn env_or_i32(name: &str, default: i32) -> i32 {
env::var(name)
.ok()
.and_then(|value| value.parse::<i32>().ok())
.unwrap_or(default)
}
fn main() -> teamtalk::Result<()> {
let host = env_or("TT_HOST", "127.0.0.1");
let tcp = env_or_i32("TT_TCP", 10333);
let udp = env_or_i32("TT_UDP", 10333);
let nickname = env_or("TT_NICK", "StateBot");
let username = env_or("TT_USER", "guest");
let password = env_or("TT_PASS", "guest");
let client_name = env_or("TT_CLIENT", "TeamTalkRust");
let root_channel = ChannelId(1);
let client = Client::new()?;
client.connect(&host, tcp, udp, false)?;
loop {
if let Some((event, _)) = client.poll(100)
&& matches!(event, Event::ConnectionLost | Event::ConnectFailed)
{
break;
}
match client.connection_state() {
ConnectionState::Connected => {
client.login(&nickname, &username, &password, &client_name);
}
ConnectionState::LoggedIn => {
client.join_channel(root_channel, "");
}
ConnectionState::Joined(_) => {}
_ => {}
}
}
Ok(())
}