[[bench]]
harness = false
name = "deinterlace_bench"
path = "benches/deinterlace_bench.rs"
[[bench]]
harness = false
name = "mkw_bench"
path = "benches/mkw_bench.rs"
[build-dependencies.bindgen]
optional = true
version = "0.57"
[build-dependencies.cc]
features = ["parallel"]
version = "1.0"
[dependencies.libc]
version = "0.2.155"
[dependencies.memchr]
version = "2.7.4"
[dev-dependencies.criterion]
version = "0.5.1"
[dev-dependencies.sha2]
version = "0.10.8"
[features]
c_api = []
default = ["c_api"]
run_bindgen = ["bindgen"]
[lib]
crate-type = ["cdylib", "lib", "staticlib"]
name = "szs"
path = "src/lib.rs"
[package]
autobenches = false
autobins = false
autoexamples = false
autotests = false
build = "build.rs"
description = 'Lightweight crate for SZS ("Yaz0") compression/decompression used in the Nintendo GameCube/Wii games. The library provides C, C++ and C# bindings. YAY0 ("SZP") is supported, too.'
edition = "2021"
homepage = "https://github.com/riidefi/RiiStudio/tree/master/source/szs"
keywords = ["wii", "gamecube", "yaz0", "szs", "yay0"]
license = "MIT"
name = "szs"
readme = "README.md"
repository = "https://github.com/riidefi/RiiStudio"
version = "0.3.7"