szs
Lightweight crate for SZS ("Yaz0") compression/decompression used in the Nintendo GameCube/Wii games. The library provides C, C++, C#, and WIP Python bindings. YAY0 ("SZP") is supported, too.
Rust
The following snippet demonstrates how to compress a file as a SZS format using Rust:
let src_data: = "Hello, World!".as_bytes.to_vec;
match encode
And similarly, to decompress:
match decode
C# Bindings
The following C# bindings are provided:
public static void
Warning: szs has a portion implemented in C, which brings its own security considerations.
Algorithms
| Algorithm | Use Case | Desc |
|---|---|---|
EncodeAlgo::Nintendo |
Matching decomp projects | This is the Mario Kart Wii compression algorithm reverse-engineered. In practice it's a Boyer-moore-horspool search with a second opinion mechanism. |
EncodeAlgo::Mk8 |
General FAST preset. |
This is the Mario Kart 8 compression algorithm reverse-engineered. In practice it's a sliding Monte Carlo hash table. (Credit @aboood40091, @KillZGaming) |
EncodeAlgo::MkwSp |
MKW-SP | |
EncodeAlgo::CTGP |
CTGP work | CTGP (Reverse engineered. 1:1 matching) |
EncodeAlgo::WorstCaseEncoding |
INSTANT preset. |
Worst case |
EncodeAlgo::Haroohie |
Haroohie (credit @Gericom, adapted from MarioKartToolbox) | |
EncodeAlgo::CTLib |
MEDIUM preset. |
CTLib (credit @narahiero, adapted from CTLib) |
EncodeAlgo::LibYaz0 |
ULTRA preset. |
libyaz0 (Based on wszst. credit @aboood40091) |
Generally, the mk8 algorithm gets acceptable compression the fastest. For cases where filesize matters, lib-yaz0 ties wszst ultra for the smallest filesizes, while being ~25% faster.
Comparison to Other Libraries:
-
- Performance:
EncodeAlgo::LibYaz0offers superior compression and is approximately 6x faster on reference data compared toyaz0-rs. - Note:
szshas a portion implemented in C, which brings its own security considerations.
- Performance:
-
- Performance:
EncodeAlgo::MK8matches the compression and speed ofoead. - Size:
szsis a lightweight few-kilobyte MIT licensed dependency, whileoeadis a larger multi-megabyte GPL licensed package.
- Performance:
-
- Performance:
EncodeAlgo::LibYaz0provides equivalent compression towszst ultrabut is about 30% faster and not restricted by the GPL license.EncodeAlgo::MK8outperformswszst fastin compression and is 4-5 times faster.
- Performance:
Special Feature: Among the libraries listed, only szs offers comprehensive support for the YAZ0, YAZ1, and YAY0 stream formats.
Benchmarks
Small file comparison
Task: Compress N64 Bowser Castle (Source filesize: 2,574,368)
| Method | Time Taken | Compression Rate |
|---|---|---|
| lib-yaz0 | 2.03s | 56.65% |
| nintendo | 5.93s | 56.87% |
| mkw-sp | 3.76s | 57.23% |
| Haroohie | 0.58s | 57.23% |
| CTLib | 0.32s | 57.24% |
| MK8 | 0.09s | 57.59% |
| ctgp | 0.31s | 71.41% |
| worst-case-encoding | 0s | 112.50% |
| Comparison with other libraries: | ||
| Haroohie (C#) | 0.71s | 57.23% |
| wszst (fast) | 0.387s (via shell) | 65.78% |
| wszst (standard) | 1.776s (via shell) | 57.23% |
| wszst (ultra) | 2.727s (via shell) | 56.65% |
| yaz0-rs | 11.34s (via shell) | 56.87% |
* Average of 3 runs; x64 Clang (15, 16) build tested on an Intel i7-9750H on Windows 11
Large file comparison
NSMBU 8-43 (63.9 MB decompressed)
| Method | Time (Avg 3 runs) | Compression Rate | File Size |
|---|---|---|---|
| lib-yaz0 | 25.97s | 29.32% | 18.74 MB |
| mkw | 78.26s | 29.40% | 18.79 MB |
| mkw-sp | 49.28s | 29.74% | 19.01 MB |
| haroohie | 11.44s | 29.74% | 19.01 MB |
| ct-lib | 5.32s | 29.74% | 19.01 MB |
| mk8 | 1.46s | 30.12% | 19.25 MB |
| ctgp | 12.05s | 40.91% | 26.14 MB |
| worst-case-encoding | 0.07s | 112.50% | 71.90 MB |
* Average of 3 runs; x64 Clang (15, 16) build tested on an Intel i7-9750H on Windows 11
Generally, the mk8 algorithm gets acceptable compression the fastest. For cases where filesize matters, lib-yaz0 ties wszst ultra for the smallest filesizes, while being ~25% faster.
Example (C Bindings)
// Calculate the upper bound for encoding.
u32 max_size = ;
// Allocate a buffer based on the calculated upper bound.
void* encoded_buf = ;
if
// Boyer-Moore-horspool variant
u32 algorithm = RII_SZS_ENCODE_ALGO_NINTENDO;
u32 actual_len = 0;
const char* ec = ;
if
;
// Optionally: shrink the dst_data to the actual size.
encoded_buf = ;
C++ Wrapper on top of C Bindings
A CMake example is provided, too.
// Boyer-Moore-horspool variant
szs::Algo algorithm = szs::Algo::Nintendo;
auto encoded = ;
if
;
std::vector<u8> szs_data = *encoded;
;
License
This library is published under the MIT license.