szs
szs is a WIP crate for compressing and decompressing SZS files (Yaz0 encoding) used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
Warning: The library is not currently in a fully functional state. Use at your own risk. 0.1.0 will start the release series.
Warning: These algorithms are currently implemented in the C programming language, and not in Rust. While they have been rigorously validated, please use at your own risk. A Rust rewrite is planned.
Algorithms
- Boyer-moore-horspool (Reverse engineered. 1:1 matching source files--relevant for decompilation projects)
- SP
- CTGP (Reverse engineered. 1:1 matching)
- Worst case
- Haroohie (credit @Gericom, adapted from MarioKartToolbox)
- CTLib (credit @narahiero, adapted from CTLib)
Stats
Task: Compress N64 Bowser Castle (Source filesize: 2,574,368)
| Method | Time Taken | Compression Rate |
|---|---|---|
| worst-case-encoding | 0s | 112.50% |
| ctgp | 0.31s | 71.41% |
| CTLib | 0.32s | 57.24% |
| Haroohie | 0.58s | 57.23% |
| mkw-sp | 3.76s | 57.23% |
| nintendo | 5.93s | 56.87% |
| Comparison with other libraries: | ||
| Haroohie (C#) | 0.71s | 57.23% |
| wszst (fast) | 0.387s (via shell) | 65.78% |
| wszst (standard) | 1.776s (via shell) | 57.23% |
| wszst (ultra) | 2.727s (via shell) | 56.65% |
| yaz0-rs | 11.34s (via shell) | 56.87% |
* Average of 3 runs; x64 Clang (15, 16) build tested on an Intel i7-9750H on Windows 11
In most cases, the CTLib algorithm gets the best compression the fastest, with marginally better results from the Haroohie algorithm a bit slower. wszst ultra gets the smallest filesizes.
Rust
The following snippet demonstrates how to compress a file as a SZS format using Rust:
// Sample source bytes to be encoded.
let src_data: = "Hello, World!".as_bytes.to_vec;
// Calculate the upper bound for encoding.
let max_len = encoded_upper_bound;
// Allocate a buffer based on the calculated upper bound.
let mut dst_data: = vec!;
// Boyer-Moore-horspool variant
let algo_number: u32 = 0;
match encode_algo_fast
Example (C Bindings)
// Calculate the upper bound for encoding.
u32 max_size = ;
// Allocate a buffer based on the calculated upper bound.
void* encoded_buf = ;
if
// Boyer-Moore-horspool variant
u32 algorithm = RII_SZS_ENCODE_ALGO_NINTENDO;
u32 actual_len = 0;
const char* ec = ;
if
;
// Optionally: shrink the dst_data to the actual size.
encoded_buf = ;
C++ Wrapper on top of C Bindings
// Boyer-Moore-horspool variant
szs::Algo algorithm = szs::Algo::Nintendo;
auto encoded = ;
if
;
std::vector<u8> szs_data = *encoded;
;
License
This library is published under the MIT license.