use std::env;
use std::path::Path;
use steam_vdf_parser::{binary, parse_binary, parse_text};
fn main() {
let args: Vec<String> = env::args().collect();
if args.len() < 2 {
eprintln!("Usage: {} <vdf_file>", args[0]);
eprintln!();
eprintln!("Pretty-prints a VDF file to stdout in valid VDF text format.");
eprintln!("Supports both text (.vdf) and binary (appinfo.vdf, packageinfo.vdf, shortcuts.vdf) formats.");
std::process::exit(1);
}
let path = Path::new(&args[1]);
let data = std::fs::read(path).expect("Failed to read file");
let result = if let Ok(text) = std::str::from_utf8(&data) {
parse_text(text)
.map(|v| v.into_owned())
.or_else(|_| parse_binary(&data).map(|v| v.into_owned()))
} else {
let filename = path
.file_name()
.and_then(|n| n.to_str())
.unwrap_or_default();
if filename.contains("packageinfo") {
binary::parse_packageinfo(&data).map(|v| v.into_owned())
} else if filename.contains("appinfo") {
binary::parse_appinfo(&data).map(|v| v.into_owned())
} else {
parse_binary(&data).map(|v| v.into_owned())
}
};
match result {
Ok(vdf) => {
println!("{:#}", vdf);
}
Err(e) => {
eprintln!("Error parsing VDF: {:?}", e);
std::process::exit(1);
}
}
}