stadar 0.1.25

Rust SDK for the stadar.net esports data API.
/*
 * Stadar Esports Data API
 *
 * Read-only esports data across all major competitive titles. Flat-tier pricing (no per-game gates), monthly subscriptions, sandbox keys for evaluation. See https://stadar.net for tier pricing. All endpoints under `/v1/...`. The version in `info.version` matches the URL prefix; non-breaking field additions ship in `/v1`, breaking changes get a `/v2`. We commit to 24 months of `/v1` support after `/v2` ships. Times are UTC end-to-end (RFC 3339). Localization is the client's problem. Cursors are opaque base64 strings; treat them as such. 
 *
 * The version of the OpenAPI document: v1
 * Contact: api@stadar.net
 * Generated by: https://openapi-generator.tech
 */

use crate::models;
use serde::{Deserialize, Serialize};

#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct TeamStatsPerGame {
    #[serde(rename = "game")]
    pub game: String,
    #[serde(rename = "wins")]
    pub wins: i32,
    #[serde(rename = "losses")]
    pub losses: i32,
    #[serde(rename = "total_completed")]
    pub total_completed: i32,
    #[serde(rename = "win_rate", skip_serializing_if = "Option::is_none")]
    pub win_rate: Option<f32>,
}

impl TeamStatsPerGame {
    pub fn new(game: String, wins: i32, losses: i32, total_completed: i32) -> TeamStatsPerGame {
        TeamStatsPerGame {
            game,
            wins,
            losses,
            total_completed,
            win_rate: None,
        }
    }
}