stadar 0.1.25

Rust SDK for the stadar.net esports data API.
/*
 * Stadar Esports Data API
 *
 * Read-only esports data across all major competitive titles. Flat-tier pricing (no per-game gates), monthly subscriptions, sandbox keys for evaluation. See https://stadar.net for tier pricing. All endpoints under `/v1/...`. The version in `info.version` matches the URL prefix; non-breaking field additions ship in `/v1`, breaking changes get a `/v2`. We commit to 24 months of `/v1` support after `/v2` ships. Times are UTC end-to-end (RFC 3339). Localization is the client's problem. Cursors are opaque base64 strings; treat them as such. 
 *
 * The version of the OpenAPI document: v1
 * Contact: api@stadar.net
 * Generated by: https://openapi-generator.tech
 */

use crate::models;
use serde::{Deserialize, Serialize};

/// Dota2DraftEntry : One draft action — a pick or a ban.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct Dota2DraftEntry {
    /// Draft sequence position (0..N).
    #[serde(rename = "order")]
    pub order: i32,
    /// Valve hero id.
    #[serde(rename = "hero_id")]
    pub hero_id: i32,
    /// true = pick, false = ban.
    #[serde(rename = "is_pick")]
    pub is_pick: bool,
    /// The side that made this draft action.
    #[serde(rename = "is_radiant")]
    pub is_radiant: bool,
}

impl Dota2DraftEntry {
    /// One draft action — a pick or a ban.
    pub fn new(order: i32, hero_id: i32, is_pick: bool, is_radiant: bool) -> Dota2DraftEntry {
        Dota2DraftEntry {
            order,
            hero_id,
            is_pick,
            is_radiant,
        }
    }
}