use crate::{
actor::server_actor::ServerMessage, debug, info, message::Message,
};
use std::sync::mpsc::Sender;
use crate::message::MessageHandler;
pub struct LoginHandler;
impl MessageHandler<ServerMessage> for LoginHandler {
fn get_code(&self) -> u8 {
1
}
fn handle(&self, message: &mut Message, sender: Sender<ServerMessage>) {
let response = message.read_int8();
if response != 1 {
let _ = sender.send(ServerMessage::LoginStatus(false));
return;
}
info!("Login successful");
let greeting = message.read_string();
debug!("Server greeting: {:?}", greeting);
let _ = sender.send(ServerMessage::LoginStatus(true));
}
}