use soloud::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut sl = Soloud::default()?;
sl.set_global_volume(3.0);
let mut wav = audio::Wav::default();
wav.load("song.mp3")?;
sl.play(&wav);
while sl.voice_count() > 0 {
std::thread::sleep(std::time::Duration::from_millis(100));
}
Ok(())
}